Results 151 to 160 of about 12,166 (307)
Mesh Processing Non‐Meshes via Neural Displacement Fields
Abstract Mesh processing pipelines are mature, but adapting them to newer non‐mesh surface representations—which enable fast rendering with compact file size—requires costly meshing or transmitting bulky meshes, negating their core benefits for streaming applications.
Yuta Noma +4 more
wiley +1 more source
As aplicações da geometria diferencial na física não estão restritas somente à teoria da relatividade geral. Esse artigo é dedicado a mostrar uma das diversas aplicações dos métodos geométricos a um conceito físico elementar e ao mesmo tempo profundo: a ...
Roldão da Rocha
doaj +1 more source
Geodesics in Sub-Riemannian Geometry
This thesis investigates the fundamental ideas and comparative structure of Riemannian and sub- Riemannian geodesics, the curves that locally minimise length.
Fazil, Adnan
core +1 more source
Stable Strata of Geodesics in Outer Space
In this article, we propose an Outer space analog for the principal stratum of the unit tangent bundle to the Teichmüller space ${\mathcal{T}}(S)$ of a closed hyperbolic surface $S$.
Yael Algom-Kfir +2 more
core +1 more source
LeafFit: Plant Assets Creation from 3D Gaussian Splatting
Abstract We propose LeafFit, a pipeline that converts 3D Gaussian Splatting (3DGS) of individual plants into editable, instanced mesh assets. While 3DGS faithfully captures complex foliage, its high memory footprint and lack of mesh topology make it incompatible with traditional game production workflows. We address this by leveraging the repetition of
Chang Luo, Nobuyuki Umetani
wiley +1 more source
Variationality of Conformal Geodesics in dimension 3: Variationality of Conformal Geodesics in dimension 3 [PDF]
Conformal geodesics form an invariantly defined family of unparametrized curves in a conformal manifold generalizing unparametrized geodesics/paths of projective connections.
Matveev, Vladimir S. +2 more
core +1 more source
VQ‐Style: Disentangling Style and Content in Motion with Residual Quantized Representations
Abstract Human motion data is inherently rich and complex, containing both semantic content and subtle stylistic features that are challenging to model. We propose a novel method for effective disentanglement of the style and content in human motion data to facilitate style transfer.
Fatemeh Zargarbashi +5 more
wiley +1 more source
Pseudo-Riemannian geodesics and billiards
In pseudo-Riemannian geometry the spaces of space-like and time-like geodesics on a pseudo-Riemannian manifold have natural symplectic structures (just like in the Riemannian case), while the space of light-like geodesics has a natural contact structure.
Tabachnikov, Sergei +4 more
core +1 more source
Survey on differential estimators for 3d point clouds
Abstract Recent advancements in 3D scanning technologies, including LiDAR and photogrammetry, have enabled the precise digital replication of real‐world objects. These methods are widely used in fields such as GIS, robotics, and cultural heritage. However, the point clouds generated by such scans are often noisy and unstructured, posing challenges for ...
Léo Arnal–Anger +4 more
wiley +1 more source
Non‐Rigid 3D Shape Correspondences: From Foundations to Open Challenges and Opportunities
Abstract Estimating correspondences between deformed shape instances is a long‐standing problem in computer graphics; numerous applications, from texture transfer to statistical modelling, rely on recovering an accurate correspondence map. Many methods have thus been proposed to tackle this challenging problem from varying perspectives, depending on ...
A. Zhuravlev +14 more
wiley +1 more source

