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This dissertation explores the evolving dynamics of virtual gifting practices, with a specific focus on the interaction between human actors and non-human digital beings, such as computer-generated entities (CGEs), in Massively Multiplayer Online RolePlaying Games (MMORPGs). Drawing primarily on theories of gift exchange and employing Actor-Network
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Money can’t buy love: Asymmetric beliefs about gift price and feelings of appreciation
Journal of Experimental Social Psychology, 2009Gabrielle S Adams
exaly

