Results 201 to 210 of about 1,686 (253)

A cooking and eating quality evaluating system for whole grain black rice. [PDF]

open access: yesMol Breed
Tian H   +8 more
europepmc   +1 more source

Human gloss perception reproduced by tiny neural networks

open access: yes
Morimoto T   +6 more
europepmc   +1 more source
Some of the next articles are maybe not open access.

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Glossiness of colored papers and its application to specular glossiness measuring instruments

Systems and Computers in Japan, 1997
The glossiness of paper and painted objects is one of the important factors in the evaluation of their manufactured quality. Although the gloss of specimens is judged visually in quality control, specular glossiness measuring instruments now offer a replacement for visual evaluation.
exaly   +2 more sources

Realtime Rendering Glossy to Glossy Reflections in Screen Space

Computer Graphics Forum, 2015
Glossy to glossy reflections are lights bounced between glossy surfaces. Such directional light transports are important for humans to perceive glossy materials, but difficult to simulate. This paper proposes a new method for rendering screen-space glossy to glossy reflections in realtime.
Chao Xu, Rui Wang 0004, Hujun Bao
openaire   +1 more source

Clustering for glossy global illumination

ACM Transactions on Graphics, 1997
We present a new clustering algorithm for global illumination in complex environments. The new algorithm extends provious work on clustering for radiosity to allow for nondiffuse (glossy) reflectors. We represent clusters as points with directional distributions of outgoing and incoming radiance and importance, and we derive an error bound for ...
Per H. Christensen   +3 more
openaire   +1 more source

Extension to glossy surfaces

ACM SIGGRAPH 2007 courses, 2007
The interpolation scheme used in irradiance caching for diffuse surfaces can be also used on glossy surfaces. However, some modifications are necessary due to the view-dependence of reflection on glossy surfaces. These modifications will be discussed in this part of the course.
openaire   +1 more source

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