Results 11 to 20 of about 1,689,660 (282)
A Modular Framework for Deformation and Fracture using GPU Shaders [PDF]
Advances in the graphical realism of modern video games have been achieved mainly through the development of the GPU (Graphics Processing Unit), providing a dedicated graphics co-processor and framebuffer.
Anderson, Eike F. +5 more
core +10 more sources
Solvers on Advanced Parallel Architectures with Application to Partial Differential Equations and Discrete Optimisation [PDF]
This thesis investigates techniques for the solution of partial differential equations (PDE) on advanced parallel architectures comprising central processing units (CPU) and graphics processing units (GPU). Many physical phenomena studied by scientists
Czapinski, Michal
core +7 more sources
In Mathematical Morphology, the max-tree is a region-based representation that encodes the inclusion relationship of the threshold sets of an image. This tree has proved useful in numerous image processing applications. For the last decade, work has led to improving the construction time of this structure; mixing algorithmic optimizations, parallel and
Blin, Nicolas +4 more
openaire +3 more sources
Interactive ray shading of FRep objects [PDF]
In this paper we present a method for interactive rendering general procedurally defined functionally represented (FRep) objects using the acceleration with graphics hardware, namely Graphics Processing Units (GPU).
Fryazinov, Oleg, Pasko, Alexander
core +9 more sources
WTF, GPU! computing twitter's who-to-follow on the GPU [PDF]
In this paper, we investigate the potential of GPUs for performing link structure analysis of social graphs. Specifically, we implement Twitter's WTF ("Who to Follow") recommendation system on a single GPU. Our implementation shows promising results on moderate-sized social graphs. It can return the top-K relevant users for a single user in 172 ms when
Geil, Afton +2 more
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Computing Treewidth on the GPU
We present a parallel algorithm for computing the treewidth of a graph on a GPU. We implement this algorithm in OpenCL, and experimentally evaluate its performance. Our algorithm is based on an $O^*(2^{n})$-time algorithm that explores the elimination orderings of the graph using a Held-Karp like dynamic programming approach.
Tom C. van der Zanden +1 more
openaire +5 more sources
GPU computing for systems biology [PDF]
The development of detailed, coherent, models of complex biological systems is recognized as a key requirement for integrating the increasing amount of experimental data. In addition, in-silico simulation of bio-chemical models provides an easy way to test different experimental conditions, helping in the discovery of the dynamics that regulate ...
L. Dematte, Prandi, Davide
openaire +5 more sources
GPU cluster for acceleration of scientific and engineering applications in the context of higher education [PDF]
Many fields of research now rely on High Performance Computing (HPC) systems which can process ever larger datasets, with increasing accuracy and speed. Many universities now provide a HPC service.
Newall, Matthew
core +3 more sources
Design of Heterogeneous Graph Computing System for Large-Scale Dynamic Graph [PDF]
Graphics Processing Unit (GPU) is not fully utilized when processing large-scale dynamic graphs, and the limitations of GPU-oriented graph partitioning methods lead to performance bottlenecks.
ZHANG Ming, GUO Wenkang, WANG Haifeng
doaj +1 more source
The computing power network (CPN) is expected to realize the efficient provisioning of heterogeneous computing power through the collaboration between cloud computing and edge computing.
Yahui Wang +8 more
doaj +1 more source

