Results 261 to 270 of about 47,436 (306)
Some of the next articles are maybe not open access.
PICASSO: A graphical query language
Software: Practice and Experience, 1988AbstractPICASSO (PICture Aided Sophisticated Sketch Of database queries) is a graphics‐based database query language designed for use with a universal relation database system. The primary objective of PICASSO is ease of use. Graphics are used to provide a simple method of expressing queries and to provide visual feedback to the user about the system's
Hyoung-Joo Kim 0001 +2 more
openaire +1 more source
Visual languages: A graphical review
Information Visualization, 2017We present a graphical review of the research on visual languages in the last 20 years. In particular, we gathered and analyzed the data about a set of publications in the field from 1995 to 2014. Visual techniques employed include graph-based visualization such as collaboration, co-citation, and co-word networks.
COSTAGLIOLA, Gennaro +3 more
openaire +2 more sources
PIC — A language for typesetting graphics
Software: Practice and Experience, 1981AbstractPIC is a language for specifying pictures so that they can be typeset as an integral part of a document preparation system. The basic objects in PIC are boxes, lines, arrows, circles, ellipses, arcs and splines, which may be placed at positions specified absolutely or in terms of previous objects, and labeled with arbitrary text.
openaire +1 more source
A graphical XML query language
Proceedings 18th International Conference on Data Engineering, 2003Informally presents the query language /spl Xscr//spl Gscr//spl Lscr/ (eXtensible Graphical Language). The main features of the language are described by means of two queries on a document named "bib.xml" (a document describing the bibliographic details of a book).
Flesca, S., Furfaro, F., Greco, S.
openaire +2 more sources
Blocklino: A graphical language for Arduino
2017 8th IEEE International Conference on Cognitive Infocommunications (CogInfoCom), 2017In this paper we introduce Blocklino, a visual, graphical block programming language for making applications for Arduino based devices and we show some practical examples how to use it.
Péter Domokos +2 more
openaire +1 more source
Defining dynamic graphics by a graphical language
Journal of Computer Science and Technology, 1991A graphical language which can be used for defining dynamic picture and applying control actions to it is defined with an expanded attributed grammar. Based on this, a system is built for developing the presentation of application data of user interface.
Qijing Mao, Juwei Tai
openaire +1 more source
Vocabularies of Oral and Graphic Language
Language and Speech, 1973Forty subjects constructed spontaneous stories using card two of the TAT as a reference. Half of the subjects verbalized their stories and recorded themselves on tape (spoken vocabulary) and half wrote their stories (written vocabulary). There were no time limits and all responses were made in private.
G P, Nerbonne, N M, Hipskind
openaire +2 more sources
Prose Studies, 2008
Fun Home, the graphic memoir drawn and written by Alison Bechdel, is a book of paradoxes and juxtapositions – and not only those of visual and written text.
openaire +1 more source
Fun Home, the graphic memoir drawn and written by Alison Bechdel, is a book of paradoxes and juxtapositions – and not only those of visual and written text.
openaire +1 more source
DGLa: A distributed graphics language
Journal of Computer Science and Technology, 1994A distributed graphics programming language called DGLa is presented, which facilitates the development of distributed graphics application. Facilities for distributed programming and graphics support are included in it. It not only supports synchronous and asynchronous communication but also provides programmer with multiple control mechanism for ...
Zhigeng Pan, Jiaoying Shi, Bingfeng Hu
openaire +1 more source
A graphical CAL author language
1992Many CAL packages are implemented using an author language, which allows the developer of the package easily to create and alter lessons that are to be presented to the user. Typically, such a language must provide statements to send text to the screen, get input from the user, match this input against the expected answers and take the appropriate ...
David Jackson, Michael A. Bell
openaire +1 more source

