Results 231 to 240 of about 317,964 (264)
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IEEE Signal Processing Magazine, 2010
A graphical model consists of I a graph G = (V,E) and a V set of properties that determine a family of V probability distributions. There are many different types of graphs and properties, each determining a family. It is common to be able to develop algorithms that work for all members of the family by considering only a graph and its properties. Thus,
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A graphical model consists of I a graph G = (V,E) and a V set of properties that determine a family of V probability distributions. There are many different types of graphs and properties, each determining a family. It is common to be able to develop algorithms that work for all members of the family by considering only a graph and its properties. Thus,
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International Joint Conference on Autonomous Agents and Multiagent Systems, 2011
I introduce a graphical representation for modeling multiagent systems based on different kinds of reasoning about agent behavior. I seek to investigate this graphical model's predictive and representative capabilities across various domains, and examine methods for learning the graphical structure from agent interaction data. I also propose to explore
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I introduce a graphical representation for modeling multiagent systems based on different kinds of reasoning about agent behavior. I seek to investigate this graphical model's predictive and representative capabilities across various domains, and examine methods for learning the graphical structure from agent interaction data. I also propose to explore
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A model for graphical interaction
Software Engineering Journal, 1988Much attention has been paid recently to graphics packages which provide standard mechanisms for graphical output in a device-independent way. These packages usually attempt to model a repertoire of input tools in a similarly abstract way. While implementing the Graphical Kernel System (GKS) it was observed that the model for handling interactive input
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1993
In traditional CAD and solid modeling, 3D objects are represented in terms of their geometric components. In contrast, in volume graphics 3D objects are represented by a discrete digital model, which is stored as a large 3D array of unit volume elements (voxels).
Arie E. Kaufman +2 more
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In traditional CAD and solid modeling, 3D objects are represented in terms of their geometric components. In contrast, in volume graphics 3D objects are represented by a discrete digital model, which is stored as a large 3D array of unit volume elements (voxels).
Arie E. Kaufman +2 more
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A database design for graphical models
ACM SIGPLAN Notices, 1990In this paper we present an engineering data management system, that is a database which is supposed to store and support the manipulation of data about solid geometry objects. Some technical aspects are particularly addressed, which are related to the modeling environment, system architecture and data manipulation language.
DULLI S, MILANESE, Vitaliano
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1996
Abstract The idea of modelling systems using graph theory has its origin in several scientific areas: in statistical physics (the study of large particle systems), in genetics (studying inheritable properties of natural species), and in interactions in contingency tables.
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Abstract The idea of modelling systems using graph theory has its origin in several scientific areas: in statistical physics (the study of large particle systems), in genetics (studying inheritable properties of natural species), and in interactions in contingency tables.
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Interactive Graphics for Volume Modeling
18th Design Automation Conference, 1981This paper describes the GRaphic INput subsystem (GRIN) of an experimental volume modeling system called the Geometric Design Processor (GDP) developed at the IBM Thomas J. Watson Research Center. Sitting at an interactive graphic workstation, a mechanical designer generates computer volume models of complex physical objects and mechanisms built up ...
Robert N. Wolfe +2 more
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A reflectance model for computer graphics
Proceedings of the 8th annual conference on Computer graphics and interactive techniques - SIGGRAPH '81, 1981This paper presents a new reflectance model for rendering computer synthesized images. The model accounts for the relative brightness of different materials and light sources in the same scene. It describes the directional distribution of the reflected light and a color shift that occurs as the reflectance changes with incidence angle.
Robert L. Cook 0001, Kenneth E. Torrance
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Mathematical Models of Graphics
Computer Graphics and Image Processing, 1980Publisher Summary This chapter reviews some mathematical models for graphics as data sources and the interplay between these models and coding schemes. Graphics include the following three classes of images: (1) images that are nominally two tone, (2) binary images derived from continuous-tone images, (3) and binary images created in some continuous ...
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A Graphical Model for Evolutionary Optimization
Evolutionary Computation, 2008We present a statistical model of empirical optimization that admits the creation of algorithms with explicit and intuitively defined desiderata. Because No Free Lunch theorems dictate that no optimization algorithm can be considered more efficient than any other when considering all possible functions, the desired function class plays a prominent ...
Christopher K. Monson, Kevin D. Seppi
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