Results 161 to 170 of about 147,158 (196)
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Graphics

1996
Abstract Today’s writers need to get beyond paragraphs full of words. Tables, drawings, graphs, and other illustrations are often what readers remember most.
K. M. Heal, M. L. Hansen, K. M. Rickard
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Graphic Criticism

2022
Graphic Criticism analyzes the semantic families of one hundred Anglophone novels written between 1719 and 1997. The analysis demonstrates that these novels embed a code for semantic distribution, and that code is the way that cultural values are transmitted. The longitudinal aspect of the analysis illuminates what T.S.
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Graphic design for computer graphics

Computers in Industry, 1983
Abstract Because computer graphics systems are capable of sophisticated displays of typography, symbols, color, spatial organization, and temporal sequencing, it is appropriate to seek principles for designing effective communication from the discipline of graphic design whose expertise lies in programming visible language.
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Graphics packages for teaching graphics

ACM SIGCSE Bulletin, 1986
The design and implementation of graphics packages has been widely studied and discussed. The special needs of the teaching environment change the requirements of a package in some interesting ways because the details usually hidden from the user are of interest to the students. Here the design of such a package is considered.
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Graphical Partitions and Graphical Relations

Fundamenta Informaticae, 2019
We generalize the well-known correspondence between partitions and equivalence relations on a set to the case of graphs and hypergraphs. This is motivated by the role that partitions and equivalence relations play in Rough Set Theory and the results provide some of the foundations needed to develop a theory of rough graphs.
Tanzeela Shaheen, John G. Stell
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Getting to the “graphics” in a graphics exercise

ACM SIGGRAPH Computer Graphics, 1991
An "algorithms" course in Computer Graphics relies heavily upon programming exercises to teach students the intricacies of graphics techniques. Such exercises should be substantial enough to avoid "trivializing" the problem and, at the same time, be interesting to the student.
Dino Schweitzer, Linda M. Northrop
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Smart Graphics/Intelligent Graphics

Informatik-Spektrum, 2014
Uberblick und Entwicklung ,,Intelligent Graphics is about visually representing the world and visually representing our ideas. Artificial intelligence is about symbolically representing the world, and symbolically representing our ideas. And between the visual and the symbolic, between the concrete and the abstract, there should be no boundary.“Henry ...
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