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Grasp Invariance

The International Journal of Robotics Research, 2010
This paper introduces a principle to guide the design of finger form: invariance of contact geometry over some continuum of varying shape and/or pose of the grasped object in the plane. Specific applications of this principle include scale-invariant and pose-invariant grasps. Under specific conditions, the principle gives rise to spiral shaped fingers,
Rodriguez, Alberto, Mason, Matthew T.
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Grasping numbers

Experimental Brain Research, 2008
Both theoretical and empirical studies suggest that numerical processing is intimately linked to representations of goal-directed hand actions. Further evidence for this possibility is provided here by the results of two experiments, both of which revealed a powerful influence of numerical magnitude on the selection of hand grasping movements.
MORETTO, GIOVANNA   +1 more
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Grasping the dice by dicing the grasp

Proceedings 2003 IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS 2003) (Cat. No.03CH37453), 2004
Many methods for generating and analyzing grasps have been developed in the recent years. They gave insight and comprehension of grasping with robot hands but many of them are rather complicated to implement and of high computational complexity.
Borst, C., Fischer, M., Hirzinger, G.
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Can Learning One Grasp Facilitate Novel Grasps?

Perception, 1997
We investigated whether knowledge acquired during repetitive grasping can be used to grasp a similar object differing in position or size. We conducted two experiments using a mirror to project a computer-generated image to the location of an object to be grasped. Subjects saw the image until initiation of the grasp but were unable to see either their
Ernst, Marc O.   +2 more
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Grasping Occam’s Razor

2009
Nine years after proposing our "new view on grasping", we re-examine the support for the approach that we proposed. This approach consisted of two steps. The first step was to formulate three assumptions that made it possible to model grasping in the same way as one would model movements of a single digit.
Smeets, J.B.J.   +2 more
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GRASP

ACM SIGAda Ada Letters, 1998
GRASP is a prototype software visualization and development tool currently being used both in industry and in computer science curricula. GRASP is freely available for Solaris, Linux, Windows 95, and Windows NT. This paper describes the Windows version of GRASP along with its primary visualization, the Control Structure Diagram.
T. Dean Hendrix   +3 more
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Grasping

2008
This chapter introduces fundamental models of grasp analysis. The overall model is a coupling of models that define contact behavior with widely used models of rigid-body kinematics and dynamics. The contact model essentially boils down to the selection of components of contact force and moment that are transmitted through each contact.
PRATTICHIZZO, DOMENICO, J. TRINKLE
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GRASP

Proceedings of the 16th annual Southeast regional conference on - ACM-SE 16, 1978
GRASP is an interactive system for software specification currently being developed at Florida Technological University. The system is perhaps unique in that programs are graphically displayed in the form of D-charts as the user enters text from a terminal.
Larry K. Cottrell, David A. Workman
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GraSP

Proceedings of the Fifteenth ACM International Conference on Web Search and Data Mining, 2022
Minjia Zhang, Wenhan Wang, Yuxiong He
  +5 more sources

GRASP

Proceedings of the 1988 ACM sixteenth annual conference on Computer science - CSC '88, 1988
Problems involving Ada tasking can be difficult to specify because there are few existing methods for visualizing them. Currently, software engineers must specify tasking problems by hand using informal data flow diagrams [4] or Booch diagrams [1]. Several attempts have been made at providing a workstation environment for the specification of programs:
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