Results 11 to 20 of about 1,184,745 (287)

Real Time Hand Gesture Recognition Including Hand Segmentation and Tracking [PDF]

open access: yes, 2006
In this paper we present a system that performs automatic gesture recognition. The system consists of two main components: (i) A unified technique for segmentation and tracking of face and hands using a skin detection algorithm along with handling occlusion between skin objects to keep track of the status of the occluded parts.
Coogan, Thomas   +3 more
openaire   +4 more sources

GANerated Hands for Real-Time 3D Hand Tracking from Monocular RGB [PDF]

open access: yes2018 IEEE/CVF Conference on Computer Vision and Pattern Recognition, 2018
We address the highly challenging problem of real-time 3D hand tracking based on a monocular RGB-only sequence. Our tracking method combines a convolutional neural network with a kinematic 3D hand model, such that it generalizes well to unseen data, is robust to occlusions and varying camera viewpoints, and leads to anatomically plausible as well as ...
Mueller, F.   +6 more
openaire   +5 more sources

Hand Gesture Interface for Robot Path Definition in Collaborative Applications: Implementation and Comparative Study

open access: yesSensors, 2023
The article explores the possibilities of using hand gestures as a control interface for robotic systems in a collaborative workspace. The development of hand gesture control interfaces has become increasingly important in everyday life as well as ...
Aleš Vysocký   +5 more
doaj   +1 more source

Embedding Gesture Prior to Joint Shape Optimization Based Real-Time 3D Hand Tracking

open access: yesIEEE Access, 2020
In this paper, we present a novel approach for 3D hand tracking in real-time from a set of depth images. In each frame, our approach initializes hand pose with learning and then jointly optimizes the hand pose and shape.
Yunlong Che, Yue Qi
doaj   +1 more source

Hand Movement Tracking and Recognizing Hand Gestures [PDF]

open access: yesJournal of the Korea Academia-Industrial cooperation Society, 2013
Abstract This paper introduces an Augmented Reality system recognizing hand gestures and shows results of the evaluation. The system’s user can interact with artificial objects and manipulate their position and motions simply by his hand gestures. Hand gesture recognition is based on Histograms of Oriented Gradients (HOG).
Kwang-Chae Park, Ceol-Soo Bae
openaire   +1 more source

Collaborative Differential Evolution Filtering for Tracking Hand-Object Interactions

open access: yesIEEE Access, 2020
Human hands engage in interactive activities in many practical working scenarios, among which the interactions between human hands and objects are the most common.
Dongnian Li   +3 more
doaj   +1 more source

3D Point-of-Intention Determination Using a Multimodal Fusion of Hand Pointing and Eye Gaze for a 3D Display

open access: yesSensors, 2021
This paper proposes a three-dimensional (3D) point-of-intention (POI) determination method using multimodal fusion between hand pointing and eye gaze for a 3D virtual display.
Suparat Yeamkuan, Kosin Chamnongthai
doaj   +1 more source

Dynamics based 3D skeletal hand tracking [PDF]

open access: yesProceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, 2013
Published in Graphics Interface ...
Melax, Stan   +2 more
openaire   +2 more sources

Controller-Free Hand Tracking for Grab-and-Place Tasks in Immersive Virtual Reality: Design Elements and Their Empirical Study

open access: yesMultimodal Technologies and Interaction, 2020
Hand tracking enables controller-free interaction with virtual environments, which can, compared to traditional handheld controllers, make virtual reality (VR) experiences more natural and immersive.
Alexander Masurovsky   +5 more
doaj   +1 more source

A Comparative Study of Interaction Time and Usability of Using Controllers and Hand Tracking in Virtual Reality Training

open access: yesInformatics, 2021
Virtual Reality (VR) technology is frequently applied in simulation, particularly in medical training. VR medical training often requires user input either from controllers or free-hand gestures.
Chaowanan Khundam   +4 more
doaj   +1 more source

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