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Improved Hand Tracking System

IEEE Transactions on Circuits and Systems for Video Technology, 2012
This paper presents an improved hand tracking system using pixel-based hierarchical-feature AdaBoosting (PBHFA), skin color segmentation, and codebook (CB) background cancellation. The proposed PBH feature significantly reduces the training time by a factor of at least 1440 compared to the traditional Haar-like feature.
Jing-Ming Guo   +3 more
openaire   +3 more sources

Robust RGB-D Hand Tracking Using Deep Learning Priors

IEEE Transactions on Circuits and Systems for Video Technology, 2018
With the irruption of inexpensive depth sensor devices, hand gesture tracking has become a topic of great interest. Two main problems to face respect other tracking algorithms are the high complexity of the hand structure, which translate in a very large
Jordi Sanchez-Riera   +5 more
semanticscholar   +3 more sources

Hand Tracking: Survey

International Journal of Control, Automation and Systems
Jinuk Heo   +9 more
semanticscholar   +2 more sources

Identifying Users by Their Hand Tracking Data in Augmented and Virtual Reality

International journal of human computer interactions, 2022
Nowadays, Augmented and Virtual Reality devices are widely available and are often shared among users due to their high cost. Thus, distinguishing users to offer personalized experiences is essential. However, currently used explicit user authentication (
Jonathan Liebers   +3 more
semanticscholar   +1 more source

A Methodological Framework to Assess the Accuracy of Virtual Reality Hand-Tracking Systems: A case study with the Oculus Quest 2

bioRxiv, 2022
Optical marker-less hand-tracking systems incorporated into virtual reality (VR) headsets are transforming the ability to assess motor skills, including hand movements, in VR.
Diar Abdlkarim   +6 more
semanticscholar   +1 more source

Active hand tracking

Proceedings Third IEEE International Conference on Automatic Face and Gesture Recognition, 2002
This paper describes a system which uses multiple visual processes to detect and track hands for gesture recognition and human-computer interaction. This system is based on an architecture in which a supervisor selects and activates visual processes.
J. Martin, V. Devin, J.L. Crowley
openaire   +1 more source

Exploration of the Virtual Reality Teleportation Methods Using Hand-Tracking, Eye-Tracking, and EEG

International journal of human computer interactions, 2022
Although recent developments in VR tracking technology have enabled VR to become more portable and convenient, VR must overcome limited traversable space to be used for more general purposes.
Jinwook Kim   +3 more
semanticscholar   +1 more source

Evaluating Hand-tracking Interaction for Performing Motor-tasks in VR Learning Environments

International Workshop on Quality of Multimedia Experience, 2021
The past few years has witnessed a promising surge in immersive media technologies, however, a widespread adoption is still some years away. Recently, virtual reality (VR) head-mounted displays with inside-out tracking and hand-tracking are becoming ...
Asim Hameed   +2 more
semanticscholar   +1 more source

Synthetic Hands Generator for RGB Hand Tracking

TENCON 2018 - 2018 IEEE Region 10 Conference, 2018
In this study, we addressed the challenging problem of 2D hand-pose tracking based on an RGB-only sequence by using a hand data generator. For training various deep networks on hand-pose tracking, we propose a synthetic hand generator based on an application. Our generator could be combined with a kinematic hand model to generalize well to unseen data.
Dongseok Yang   +3 more
openaire   +1 more source

Hand Tracking in 3D Space using MediaPipe and PnP Method for Intuitive Control of Virtual Globe

2021 IEEE 9th Region 10 Humanitarian Technology Conference (R10-HTC), 2021
Thereis a need for new interactive techniques to engage students with academic content. One of the hardest concept students deal with is using the Atlas and maps to understand the Geography, Social Sciences, and History of the world.
Vaishnav Chunduru   +3 more
semanticscholar   +1 more source

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