Results 231 to 240 of about 21,406 (269)
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Haptic Weather

2008 Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems, 2008
We overview a new approach for displaying meteorological information in which weather features extracted from weather maps are rendered haptically. This weather display enables users to feel the weather at the geographic locality indicated by the position of the interface cursor.
Chaehyun Lee   +2 more
openaire   +1 more source

Haptic Medicine

2009
The paper introduces haptic medicine – healthcare based on loving touch for healing and preventing disease. We describe the effects of loving touch (a square inch of our skin has over 1000 nerves) on the body, brain and mind. We describe two web-based health education and media projects.
Cindy, Mason, Earl, Mason
openaire   +2 more sources

Haptic editor

ACM SIGGRAPH 2012 Posters on - SIGGRAPH '12, 2012
In this project, we propose an interactive content creation and editing system for haptic-enabled 3D content by drawing shapes in the air and copying and pasting surface textures. To achieve realistic haptic interaction, we create a data structure for haptic content using three kinesthetic layers and a tactile layer.
Sho Kamuro   +3 more
openaire   +1 more source

Designing haptics

Proceedings of the Sixth International Conference on Tangible, Embedded and Embodied Interaction, 2012
This studio proposes to tangibly explore the world of haptics to develop a greater understanding and sensitivity to this emerging field. The first part of the studio focuses on general knowledge about haptics, haptic and multimodal perception in humans, and key advances in actuator and sensor technologies to develop haptic interfaces.
Camille Moussette   +2 more
openaire   +1 more source

Haptic telexistence

ACM SIGGRAPH 2007 posters, 2007
Nowadays, we can interact with humans or objects even if they are located in remote places or in virtual environments. In these interactions, we can watch, listen, touch, and move objects. However, the properties of an object are not present in conventional systems.
Katsunari Sato   +3 more
openaire   +1 more source

Haptics in Neuroscience

IEEE Transactions on Haptics, 2016
The papers in this special section is to focus on the deployment of haptics in the field of neuroscience. The neuroscience of haptics has made many breakthroughs over the last six or so decades and these scientific advances are now being leveraged to develop new therapies for patients suffering from sensorimotor disorders and new technologies to ...
Ingvars Birznieks   +3 more
openaire   +1 more source

Haptics for industries

2014 IEEE 13th International Workshop on Advanced Motion Control (AMC), 2014
The paradigm of 21st century is clearly different from 20th century. This is shift from mass production based on standardization to small number and wide variety of production. To take the paradigm shift, any production system should have force control providing high adaptability inside.
Kouhei Ohnishi   +2 more
openaire   +1 more source

Haptic duplicator

Proceedings of the 2012 Virtual Reality International Conference, 2012
We propose a haptic interface for touching 3DCG models based on the tactile copy & paste technology. In case of conventional systems for providing haptic sensation of touching virtual objects, it is challenging to reproduce realistic surface textures of objects. By scanning vibrotactile stimulation as audio signals, we realized recording of textures of
Yuta Takeuchi   +3 more
openaire   +1 more source

Pragmatic haptics

Proceedings of the 2nd international conference on Tangible and embedded interaction, 2008
This paper explores situations in which interfaces may be improved or simplified by switching feedback modalities. Due to availability of and familiarity with audio/visual technologies, many interfaces provide feedback via audio/visual pathways when a haptic pathway would best serve. The authors present a series of interface designs in which simple and
Angela Chang   +3 more
openaire   +1 more source

Haptic wheelchair

ACM SIGGRAPH 2016 Posters, 2016
Virtual reality aims to provide an immersive experience to a user, with the help of a virtual environment. This immersive experience requires two key components; one for capturing inputs from the real world, and the other for synthesizing real world outputs based on interactions with the virtual environment.
Mike Lambeta   +4 more
openaire   +1 more source

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