Results 211 to 220 of about 5,523 (265)
Retropupillary iris-claw intraocular lens: A surgical video-based commentary on common pitfalls and training insights. [PDF]
Dandekar P +5 more
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Haptic Rendering of Mixed Haptic Effects
2010 International Conference on Cyberworlds, 2010Commonly, surface and solid haptic effects are separated for haptic rendering. We propose a method for defining surface and solid haptic effects as well as various force fields in 3D cyber worlds containing mixed geometric models, including polygon meshes, point clouds, image-based billboards and layered textures, voxel models and functions-based ...
Lei Wei 0002, Alexei Sourin
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2011
Mankind has always dreamt of escaping reality, and this will only be possible through the use of new technologies. According to Greek legend, when Daedalus and his young son Icarus were trapped within the Labyrinth that Daedalus had built, Icarus did not escape by finding an exit through trial and error or going through the walls; he escaped by taking ...
Abdulmotaleb El Saddik +3 more
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Mankind has always dreamt of escaping reality, and this will only be possible through the use of new technologies. According to Greek legend, when Daedalus and his young son Icarus were trapped within the Labyrinth that Daedalus had built, Icarus did not escape by finding an exit through trial and error or going through the walls; he escaped by taking ...
Abdulmotaleb El Saddik +3 more
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ACM SIGGRAPH 2002 conference abstracts and applications, 2002
Audio Haptics is a rendering technique for auditory and haptic sensations. Sound and force are generated by using a physical model of virtual objects. We developed a software for real-time calculation of a physical model of virtual objects. A speaker is set at the grip of the haptic interface for spatial localization of the sound.
Hiroo Iwata, Hiroaki Yano, Hiromi Igawa
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Audio Haptics is a rendering technique for auditory and haptic sensations. Sound and force are generated by using a physical model of virtual objects. We developed a software for real-time calculation of a physical model of virtual objects. A speaker is set at the grip of the haptic interface for spatial localization of the sound.
Hiroo Iwata, Hiroaki Yano, Hiromi Igawa
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First Joint Eurohaptics Conference and Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems, 2005
System delay in a haptic virtual world creates inappropriate instability and oscillations. An intrinsically unstable environment can give appropriate instabilities such as snap buckling. Around a buckling point the low-order approximations useful in solution methods become degenerate, overlaying a non-delay oscillation on the jumps required by physical
Tim Poston +3 more
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System delay in a haptic virtual world creates inappropriate instability and oscillations. An intrinsically unstable environment can give appropriate instabilities such as snap buckling. Around a buckling point the low-order approximations useful in solution methods become degenerate, overlaying a non-delay oscillation on the jumps required by physical
Tim Poston +3 more
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Archives of Ophthalmology, 1963
The thoughtful campaign message of England's Frederick Ridley, entitled "Scleral Contact Lenses," presented at the AMA meeting last June and appearing in this issue, illustrates the complexities of full understanding between nations—even those using the same language.
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The thoughtful campaign message of England's Frederick Ridley, entitled "Scleral Contact Lenses," presented at the AMA meeting last June and appearing in this issue, illustrates the complexities of full understanding between nations—even those using the same language.
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IEEE Transactions on Haptics, 2016
The papers in this special section is to focus on the deployment of haptics in the field of neuroscience. The neuroscience of haptics has made many breakthroughs over the last six or so decades and these scientific advances are now being leveraged to develop new therapies for patients suffering from sensorimotor disorders and new technologies to ...
Ingvars Birznieks +3 more
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The papers in this special section is to focus on the deployment of haptics in the field of neuroscience. The neuroscience of haptics has made many breakthroughs over the last six or so decades and these scientific advances are now being leveraged to develop new therapies for patients suffering from sensorimotor disorders and new technologies to ...
Ingvars Birznieks +3 more
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2014 IEEE 13th International Workshop on Advanced Motion Control (AMC), 2014
The paradigm of 21st century is clearly different from 20th century. This is shift from mass production based on standardization to small number and wide variety of production. To take the paradigm shift, any production system should have force control providing high adaptability inside.
Kouhei Ohnishi +2 more
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The paradigm of 21st century is clearly different from 20th century. This is shift from mass production based on standardization to small number and wide variety of production. To take the paradigm shift, any production system should have force control providing high adaptability inside.
Kouhei Ohnishi +2 more
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ACM SIGGRAPH 2007 posters, 2007
Nowadays, we can interact with humans or objects even if they are located in remote places or in virtual environments. In these interactions, we can watch, listen, touch, and move objects. However, the properties of an object are not present in conventional systems.
Katsunari Sato +3 more
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Nowadays, we can interact with humans or objects even if they are located in remote places or in virtual environments. In these interactions, we can watch, listen, touch, and move objects. However, the properties of an object are not present in conventional systems.
Katsunari Sato +3 more
openaire +1 more source

