Results 171 to 180 of about 2,746,805 (293)

The developmental trajectories of working memory updating from early childhood to adolescence: A meta‐analysis

open access: yesBritish Journal of Psychology, EarlyView.
Abstract Working memory updating is a crucial cognitive function for learning and academic achievement that develops significantly throughout childhood and adolescence. Despite the varieties of existing tasks to measure children's working memory updating, its overall developmental trajectory and task‐specific developmental patterns remain inadequately ...
Ye Song, Chen Cheng
wiley   +1 more source

Undetected Error Bounds for Hybrid Integrity Protection Using Reed-Muller Codes, Algebraic Manipulation Detection, and Universal Hashing. [PDF]

open access: yesEntropy (Basel)
Shavkatovich BA   +9 more
europepmc   +1 more source

Encoding Occupancy in Memory Location for Efficient and Compact High‐Resolution Voxel Structures

open access: yesComputer Graphics Forum, EarlyView.
We encode information about geometric structure into the pointers of a sparse voxel directed acyclic graph (SVDAG). Each pointer carries information about the structure of the node it points to. Our encoding improves ray tracing performance and reduces model size in memory.
Jaina Modisett, Markus Billeter
wiley   +1 more source

Variable‐Rate Texture Compression: Real‐Time Rendering with JPEG

open access: yesComputer Graphics Forum, EarlyView.
Abstract Although variable‐rate compressed image formats such as JPEG are widely used to efficiently encode images, they have not found their way into real‐time rendering due to special requirements such as random access to individual texels. In this paper, we investigate the feasibility of variable‐rate texture compression on modern GPUs using the ...
Elias Kristmann   +2 more
wiley   +1 more source

LeafFit: Plant Assets Creation from 3D Gaussian Splatting

open access: yesComputer Graphics Forum, EarlyView.
Abstract We propose LeafFit, a pipeline that converts 3D Gaussian Splatting (3DGS) of individual plants into editable, instanced mesh assets. While 3DGS faithfully captures complex foliage, its high memory footprint and lack of mesh topology make it incompatible with traditional game production workflows. We address this by leveraging the repetition of
Chang Luo, Nobuyuki Umetani
wiley   +1 more source

Quantized neural representation for lossy cryo-EM compression. [PDF]

open access: yesBioinformatics
Duan X   +8 more
europepmc   +1 more source

Stochastic Pairwise MIS for Unbiased Large‐Kernel Reuse in Real‐Time

open access: yesComputer Graphics Forum, EarlyView.
Abstract Spatiotemporal resampling methods such as ReSTIR decrease noise in Monte Carlo rendering of dynamic content by reusing paths across frames and pixels. Standard ReSTIR reuses spatially from a small number of randomly selected neighbors. This reuse suffers when few neighbors contain contributing samples, reducing quality toward that of the ...
Trevor Hedstrom   +4 more
wiley   +1 more source

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