Results 241 to 250 of about 619,034 (297)

D‐NPC: Dynamic Neural Point Clouds for Non‐Rigid View Synthesis from Monocular Video

open access: yesComputer Graphics Forum, EarlyView.
Abstract Dynamic reconstruction and spatiotemporal novel‐view synthesis of non‐rigidly deforming scenes recently gained increased attention. While existing work achieves impressive quality and performance on multi‐view or teleporting camera setups, most methods fail to efficiently and faithfully recover motion and appearance from casual monocular ...
Moritz Kappel   +7 more
wiley   +1 more source

Neural Two‐Level Monte Carlo Real‐Time Rendering

open access: yesComputer Graphics Forum, EarlyView.
Abstract We introduce an efficient Two‐Level Monte Carlo (subset of Multi‐Level Monte Carlo, MLMC) estimator for real‐time rendering of scenes with global illumination. Using MLMC we split the shading integral into two parts: the radiance cache integral and the residual error integral that compensates for the bias of the first one.
Mikhail Dereviannykh   +3 more
wiley   +1 more source

Preimages for the Tillich-Zémor Hash Function

open access: bronze, 2011
Christophe Petit   +1 more
openalex   +1 more source

Adaptive Multi‐view Radiance Caching for Heterogeneous Participating Media

open access: yesComputer Graphics Forum, EarlyView.
Abstract Achieving lifelike atmospheric effects, such as fog, is essential in creating immersive environments and poses a formidable challenge in real‐time rendering. Highly realistic rendering of complex lighting interacting with dynamic fog can be very resource‐intensive, due to light bouncing through a complex participating media multiple times.
P. Stadlbauer   +6 more
wiley   +1 more source

Attacks on Hash Functions Based on Generalized Feistel: Application to Reduced-Round Lesamnta and SHAvite-3 512

open access: bronze, 2011
Charles Bouillaguet   +3 more
openalex   +1 more source

Real‐Time Rendering Framework for Holography

open access: yesComputer Graphics Forum, EarlyView.
Abstract With the advent of holographic near‐eye displays, the need for rendering algorithms that output holograms instead of color images emerged. These holograms usually encode phase maps that alter the phase of coherent light sources such that images result from diffraction effects.
Sascha Fricke   +3 more
wiley   +1 more source

Correlated-Input Secure Hash Functions

open access: bronze, 2011
Vipul Goyal   +2 more
openalex   +1 more source

3DGS.zip: A survey on 3D Gaussian Splatting Compression Methods

open access: yesComputer Graphics Forum, EarlyView.
Abstract 3D Gaussian Splatting (3DGS) has emerged as a cutting‐edge technique for real‐time radiance field rendering, offering state‐of‐the‐art performance in terms of both quality and speed. 3DGS models a scene as a collection of three‐dimensional Gaussians, with additional attributes optimized to conform to the scene's geometric and visual properties.
M. T. Bagdasarian   +6 more
wiley   +1 more source

Analysis of Message Injection in Stream Cipher-Based Hash Functions

open access: bronze, 2011
Yuto Nakano   +3 more
openalex   +1 more source

Augury and Forerunner: Real‐Time Feedback Via Predictive Numerical Optimization and Input Prediction

open access: yesComputer Graphics Forum, EarlyView.
Transient information generated by solver steps can inform future objective function minimization. In Augury, we explore the impact of predictive numerical optimization by using solver history to predict future minimization solutions, reducing computational resources needed to arrive at convergent states for a broad class of gradient‐based optimization
J. Graus, Y. Gingold
wiley   +1 more source

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