Results 101 to 110 of about 24,187 (260)

Holding a Mirror to Ourselves: Remediation Policy in Surgical Training in Australia and Aotearoa New Zealand

open access: yesANZ Journal of Surgery, EarlyView.
ABSTRACT Introduction Remediation is a critical component of surgical training, designed to support trainees who are not progressing as expected and to ensure they reach the standards required. Despite its importance, remediation practices remain poorly understood. A clearer understanding of current remediation practices is essential if training bodies
Kathryn McLeod   +3 more
wiley   +1 more source

A Distributed Learned Hash Table

open access: yes2025 IEEE 33rd International Conference on Network Protocols (ICNP)
Distributed Hash Tables (DHTs) are pivotal in numerous high-impact key-value applications built on distributed networked systems, offering a decentralized architecture that avoids single points of failure and improves data availability. Despite their widespread utility, DHTs face substantial challenges in handling range queries, which are crucial for ...
Shengze Wang 0004   +4 more
openaire   +2 more sources

The developmental trajectories of working memory updating from early childhood to adolescence: A meta‐analysis

open access: yesBritish Journal of Psychology, EarlyView.
Abstract Working memory updating is a crucial cognitive function for learning and academic achievement that develops significantly throughout childhood and adolescence. Despite the varieties of existing tasks to measure children's working memory updating, its overall developmental trajectory and task‐specific developmental patterns remain inadequately ...
Ye Song, Chen Cheng
wiley   +1 more source

Encoding Occupancy in Memory Location for Efficient and Compact High‐Resolution Voxel Structures

open access: yesComputer Graphics Forum, EarlyView.
We encode information about geometric structure into the pointers of a sparse voxel directed acyclic graph (SVDAG). Each pointer carries information about the structure of the node it points to. Our encoding improves ray tracing performance and reduces model size in memory.
Jaina Modisett, Markus Billeter
wiley   +1 more source

UnoHop: Efficient Distributed Hash Table with O(1) Lookup Performance

open access: yesJournal of ICT Research and Applications, 2013
Distributed Hash Tables (DHTs) with O(1) lookup performance strive to minimize the maintenance traffic required for disseminating membership changes information (events).
Herry Sitepu   +3 more
doaj  

Variable‐Rate Texture Compression: Real‐Time Rendering with JPEG

open access: yesComputer Graphics Forum, EarlyView.
Abstract Although variable‐rate compressed image formats such as JPEG are widely used to efficiently encode images, they have not found their way into real‐time rendering due to special requirements such as random access to individual texels. In this paper, we investigate the feasibility of variable‐rate texture compression on modern GPUs using the ...
Elias Kristmann   +2 more
wiley   +1 more source

LeafFit: Plant Assets Creation from 3D Gaussian Splatting

open access: yesComputer Graphics Forum, EarlyView.
Abstract We propose LeafFit, a pipeline that converts 3D Gaussian Splatting (3DGS) of individual plants into editable, instanced mesh assets. While 3DGS faithfully captures complex foliage, its high memory footprint and lack of mesh topology make it incompatible with traditional game production workflows. We address this by leveraging the repetition of
Chang Luo, Nobuyuki Umetani
wiley   +1 more source

Stochastic Pairwise MIS for Unbiased Large‐Kernel Reuse in Real‐Time

open access: yesComputer Graphics Forum, EarlyView.
Abstract Spatiotemporal resampling methods such as ReSTIR decrease noise in Monte Carlo rendering of dynamic content by reusing paths across frames and pixels. Standard ReSTIR reuses spatially from a small number of randomly selected neighbors. This reuse suffers when few neighbors contain contributing samples, reducing quality toward that of the ...
Trevor Hedstrom   +4 more
wiley   +1 more source

NAADF: Globally Illuminated Voxel Worlds Accelerated with Nested Axis‐Aligned Distance Fields

open access: yesComputer Graphics Forum, EarlyView.
Abstract Achieving realistic rendering of 3D scenes in real time using path tracing is challenging due to the high sample count required, with ray tracing as the bottleneck. Focusing on voxels as a geometry representation offers significant opportunities for optimizations, especially for tracing the rays, but also for computing the samples.
A. Ulschmid   +4 more
wiley   +1 more source

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