Results 111 to 120 of about 24,187 (260)
BloomTree: Dynamic Coloring Techniques for Exploring Deep and Wide Tree Structures
Abstract This study introduces BloomTree, an interactive Sunburst system for visualizing massive hierarchical datasets, such as the Tree of Life. Traditional static color schemes fail to maintain perceptual distinguishability when applied to millions of nodes, and managing the full tree in memory is computationally costly.
A. Tanaka, K. Wakita
wiley +1 more source
A practical algorithm for weighted k‐hulls
Abstract The convex hull is a central concept in computational geometry, geometry processing, and generally for summarizing sampled data. Its descriptive power suffers significantly in the presence of noise. The k‐hull, also known as the k‐depth contour in statistics, is the intersection of all half‐spaces that contain all but k data points, i.e. it is
N. Look, H. Meyer, M. Alexa
wiley +1 more source
Volumetric Inverse Rendering via Neural Radiative Transfer
Abstract Volumetric inverse rendering seeks to recover the optical properties of participating media from images. Existing approaches either rely on differentiable stochastic light transport simulation, which require substantial algorithmic effort, or use simplified models that fail to capture global illumination.
Ntumba Elie Nsampi +4 more
wiley +1 more source
FlowGS: Controlling Information Flow for Graph‐Based Interaction in 3D Gaussian Splatting
Abstract 3D Gaussian Splatting (3DGS) has recently enabled real‐time, high‐quality novel view synthesis. However, its formulation treats each Gaussian independently, lacking explicit information exchange between neighboring elements and limiting its ability to capture local structure.
T. Jia, R. Sun, W. Shi
wiley +1 more source
Abstract We present a fast, robust method for continuous collision detection (CCD) directly between pairs of complex signed distance fields (SDFs). By casting CCD as an alternating spatio‐temporal optimization and driving a small set of smartly sampled surface points along SDF tangent spaces, our approach avoids dense sampling or triangle meshes ...
Rasmus Gabelgaard Nielsen, Kenny Erleben
wiley +1 more source
Advances in 4D Representation: Geometry, Motion, and Interaction
We survey 4D representation through three key pillars — geometry, motion, and interaction — offering a selective, representation‐centric perspective to guide researchers in choosing and customizing the right 4D representation for their tasks. Abstract We present a survey on 4D generation and reconstruction, a fast‐evolving subfield of computer graphics
M. Zhao +7 more
wiley +1 more source
A PUF-Based Secure and Lightweight Authentication Protocol for Medical IoT Environments. [PDF]
Lim H, Park Y, Park Y.
europepmc +1 more source
ABSTRACT Aims Attaining target glycaemia can be a challenge in Type 1 Diabetes (T1D) due to insulin‐induced weight gain. Adjunct therapy with modern glucose‐lowering agents developed for type 2 diabetes (T2D) has great potential but may be insufficiently efficacious and carries risks of hypoglycaemia and ketosis.
Joseph G. Timmons +11 more
wiley +1 more source
Advanced security in fog environments using encryption and adaptive user activity tracking. [PDF]
Rai HM +5 more
europepmc +1 more source

