Results 21 to 30 of about 360,174 (367)
Missing depth cues in virtual reality limit performance and quality of three dimensional reaching movements. [PDF]
Goal-directed reaching for real-world objects by humans is enabled through visual depth cues. In virtual environments, the number and quality of available visual depth cues is limited, which may affect reaching performance and quality of reaching ...
Nicolas Gerig+5 more
doaj +1 more source
An experiment was done to explore the effects of two virtual display systems on the accuracy of exocentric distance judgment and position. Sixteen participants viewed animated virtual targets using either a head-mounted display (HMD) or a stereoscopic ...
Chiuhsiang Joe Lin+3 more
doaj +1 more source
Discomfort luminance level of head-mounted displays depending on the adapting luminance [PDF]
The Images in an immersive head-mounted display (HMD) for virtual reality provide the sole source for visual adaptation. Thus, significant, near-instantaneous increases in luminance while viewing an HMD can result in visual discomfort.
Ha, Hyeyoung+3 more
core +1 more source
This paper presents an optical see-through head-mounted display (OST-HMD) that can provide a highly immersive augmented reality (AR) environment. Because visibility of objects is degraded by external light and because projection optics cannot represent ...
Jihyung Kim+4 more
doaj +1 more source
Effects of the Weight and Balance of Head-Mounted Displays on Physical Load
To maximize user experience in VR environments, optimizing the comfortability of head-mounted displays (HMDs) is essential. To date, few studies have investigated the fatigue induced by wearing commercially available HMDs.
Kodai Ito+3 more
doaj +1 more source
Head-Mounted Display Use in Surgery: A Systematic Review
Purpose. We analyzed the literature to determine (1) the surgically relevant applications for which head-mounted display (HMD) use is reported; (2) the types of HMD most commonly reported; and (3) the surgical specialties in which HMD use is reported ...
Rafa Rahman+5 more
semanticscholar +1 more source
A Wearable Head Mounted Display Bio-Signals Pad System for Emotion Recognition
Multimodal bio-signals acquisition based on wearable devices and using virtual reality (VR) as stimulus source are promising techniques in emotion recognition research field.
Chunting Wan+3 more
doaj +1 more source
Motion Recognition-Based Robot Arm Control System Using Head Mounted Display
This paper proposes a novel remote monitoring system using a head mounted display (HMD). By using an HMD, a high degree of immersion and the sense of reality is provided to the user.
Yeohun Yun, Seung Joon Lee, Suk-Ju Kang
doaj +1 more source
What factors influence continuous usage intention of head-mounted display-based virtual reality content? A cross-sectional survey [PDF]
Purpose The aim of this study was to explore the continuous usage intention of head-mounted display-based virtual reality (HMD-based VR) content among college students.
JeongSil Choi+2 more
doaj +1 more source
Rivalry and interference with a head-mounted display [PDF]
Perceptual factors that affect monocular, transparent (a.k.a "see-thru") head-mounted displays include binocular rivalry, visual interference, and depth of focus. We report the results of an experiment designed to evaluate the effects of these factors on user performance in a table look-up task. Two backgrounds were used.
Laramee, Robert S, Ware, Colin
openaire +3 more sources