Results 1 to 10 of about 25,775 (132)

Additively Separable Hedonic Games with Social Context

open access: yesGames, 2021
In hedonic games, coalitions are created as a result of the strategic interaction of independent players. In particular, in additively separable hedonic games, every player has valuations for all other ones, and the utility for belonging to a coalition ...
Gianpiero Monaco   +2 more
exaly   +3 more sources

Augmented Reality Exergames for Upcoming Cognitive-Motor Rehabilitation: User-Centered Design Approach and User Experience of Healthy Children [PDF]

open access: yesJMIR Rehabilitation and Assistive Technologies
BackgroundTraditional rehabilitation programs for children with cerebral palsy and acquired brain injuries aim to enhance motor and cognitive abilities through repetitive exercises, which are often perceived as tedious and ...
Maxime Balloufaud   +6 more
doaj   +2 more sources

Perceptions Toward an Attentional Bias Modification Mobile Game Among Individuals With Low Socioeconomic Status Who Smoke: Qualitative Study

open access: yesJMIR Serious Games
BackgroundAttentional bias modification (ABM) can help address implicit attention from individuals who smoke toward smoking cues, which trigger cravings and lapses that impede smoking cessation.
Michael Wakeman   +7 more
doaj   +2 more sources

Interpersonal capitalization in esports enhances players’ psychological resources and well-being [PDF]

open access: yesScientific Reports
Interpersonal capitalization refers to psychosocial benefits derived from communicating personal accomplishments to others and receiving active-constructive (enthusiastic) feedback.
Lukasz D. Kaczmarek   +1 more
doaj   +2 more sources

Exploring Nursing Students’ Experiences of Empathy and User Experiences in an Immersive Virtual Reality Simulation Game: Cross-Sectional Study

open access: yesJMIR Serious Games
BackgroundEmpathy is associated with better clinical outcomes and patient-care experiences, and it has been demonstrated that training can improve nursing students’ empathy.
Jaana-Maija Koivisto   +5 more
doaj   +2 more sources

Anchored Team Formation Games

open access: yesProceedings of the International Florida Artificial Intelligence Research Society Conference, 2021
We propose Anchored Team Formation Games (ATFGs), a new class of hedonic game inspired by tabletop role playing games.We establish the NP-hardness of determining whether Nash stable coalition structures exist, and provide results for three heuristics for
Jacob Schlueter   +2 more
doaj   +1 more source

Coalitional Demand Response Management in Community Energy Management Systems

open access: yesEnergies, 2023
With the advent of the Distributed Energy Resources within smart grid systems, traditional demand response management (DRM) models need to be redesigned to capture prosumers’ energy consumption requests and dynamic behavior within the energy market.
Nicholas Kemp   +2 more
doaj   +1 more source

Hedonic use, stress, and life satisfaction as predictors of smartphone addiction

open access: yesAddictive Behaviors Reports, 2022
This study examined the relationship between hedonic smartphone use (entertainment, social media, games), perceived life stress, and satisfaction with life with smartphone addiction (SA). We tested the connections using structural equation modeling (SEM)
Aleksandar Vujić, Attila Szabo
doaj   +1 more source

Video Game Addictive Symptom Level, Use Intensity, and Hedonic Experience: Cross-sectional Questionnaire Study

open access: yesJMIR Serious Games, 2022
BackgroundThe effects of behavioral addiction to video games has received increasing attention in the literature, given increased use intensity among subgroups of video game players.
Bhavneet Walia   +3 more
doaj   +1 more source

Are Gamers Satisfied with Their Money Spent on Virtual Goods in Online Games? Understanding Gamers Satisfaction based on Perceived Values and Purchasing Motivation [PDF]

open access: yesManagement and Economics Review, 2022
One's purchase of Virtual goods that can only be used in the virtual world becomes an exciting thing to explore further. Someone willing to exchange money in the real world for virtual goods in online mobile games indicates the value that makes users ...
Muhammad Zhafir AFIF   +2 more
doaj   +1 more source

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