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In this paper we consider Distance Hedonic Games, a class of non-transferable utility coalition formation games that properly generalizes previously existing models, like Social Distance Games and Fractional Hedonic Games. In particular, in Distance Hedonic Games we assume the existence of a scoring vector α, in which the i-th coefficient αi expresses ...
Michele Flammini +3 more
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The prominent form of Non-Fungible Token (NFT) is found in the gaming industry. NFT games received immense attention during the COVID-19 pandemic because of their play-to-earn model.
William Davin D. Perez +5 more
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The role of gamification, social, hedonic and utilitarian values on e-commerce adoption [PDF]
Purpose – The purpose of this study is to investigate the factors influencing intention to continue using and spreading the word of mouth for e-commerce applications in the gamification context.
Kunthi Afrilinda Kusumawardani +2 more
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We initiate the study of a novel class of cooperative games, the Hedonic Utility Games (HUGs), that takes into consideration both hedonic and utility-related preferences. We first formally define HUGs, and show how to extend and apply existing stability solution concepts to them.
Athina Georgara, Georgios Chalkiadakis
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Gamson’s law and hedonic games [PDF]
The original publication is available at www.springerlink.com This note adds one celebrated coalition formation game due to Gamson (Am Soc Rev 26:373–382 1961a,AmSoc Rev 26:565–573, 1961b) in the list of applications of the theory of hedonic games explored by Banerjee et al. (Soc Choice Welf 18:135–153, 2001) and Bogomolnaia and Jackson (
Michel Le Breton +2 more
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Farsighted Rationality in Hedonic Games
AbstractWe consider a hedonic coalition formation game in which a coalition chooses for each partition of the player set the probability with which it forms and thereby destroys the current partition. These probabilities are commonly known so that farsighted players know at every partition what future partitions, and hence payoffs, will be reached with
Demeze-Jouatsa, Ghislain-Herman +1 more
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The ‘Eudaimonic Experience’: A Scoping Review of the Concept in Digital Games Research
Digital games have evolved into a medium that moves beyond basic toys for distraction and pleasure towards platforms capable of and effective at instigating more serious, emotional, and intrapersonal experiences. Along with this evolution, games research
Rowan Daneels +3 more
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IntroductionAs games made with the explicit or implicit purpose of influencing players’ attitudes, persuasive games afford a new way for individuals to reflect and elaborate on real-world issues or topics.
Marloes A. Groen, Ruud S. Jacobs
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Balanced Weights and Three-Sided Coalition Formation
We consider three-sided coalition formation problems when each agent is concerned about his local status as measured by his relative rank position within the group of his own type and about his global status as measured by the weighted sum of the average
Emiliya Lazarova, Dinko Dimitrov
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Assassins, Gods, and Androids: How Narratives and Game Mechanics Shape Eudaimonic Game Experiences
Emerging research has suggested that digital games can generate entertainment experiences beyond hedonic enjoyment towards eudaimonic experiences: Being emotionally moved, stimulated to reflect on one’s self or a sense of elevation.
Rowan Daneels +5 more
doaj +1 more source

