Results 91 to 100 of about 25,885 (231)

Computational Complexity in Additive Hedonic Games [PDF]

open access: yes
We investigate the computational complexity of several decision problems in hedonic coalition formation games and demonstrate that attaining stability in such games remains NP-hard even when they are additive.
Dinko Dimitrov, Shao-Chin Sung
core  

Investigating How Self‐Efficacy and L2 Grit Influence Language Learners’ Well‐Being: The Mediating Role of Resilience

open access: yesInternational Journal of Applied Linguistics, EarlyView.
ABSTRACT Well‐being is increasingly recognized as a key psychological construct of success and persistence in second language (L2) learning, yet limited research has examined how individual psychological‐emotional resources interact to shape it. To bridge this gap, this study explores how L2 grit and self‐efficacy influence L2 learners’ well‐being ...
Şafak Uçmaz
wiley   +1 more source

Are AI Coaching Agents Learning Friend or Foe?: A Qualitative Study of Learning and Development Leaders' Perceptions of AI Coaching Agents Using Unified Theory of Acceptance and Use of Technology 2

open access: yesInternational Journal of Training and Development, EarlyView.
ABSTRACT This qualitative study examines how learning and development (L&D) leaders perceive and evaluate AI‐enabled coaching agents and identifies factors shaping organisational adoption. Semi‐structured interviews were conducted with 11 senior L&D and HR leaders from large organisations who had recent experience of using generative AI coaching tools.
Jonathan Passmore, Jane Daly
wiley   +1 more source

Dynamic effect of sports parks on housing prices: Evidence from Hangzhou Asian Games Park

open access: yesInternational Journal of Strategic Property Management
The construction of sports parks often involves significant investment and extended development timelines, making it crucial to evaluate their economic impacts for informed policymaking and strategic urban planning.
Haizhen Wen   +4 more
doaj   +1 more source

‘It's Like a Horror Movie That You Walk Through’: Experiencing Horror Through Immersive Recreation

open access: yesThe Journal of American Culture, EarlyView.
ABSTRACT Horror stories have provided enjoyable forms of leisure for centuries. Over the past five decades, however, these experiences have evolved into increasingly immersive forms of popular culture. What once involved constructing the narrative world internally through reading has expanded into sensory engagement through visual and auditory media ...
Susan Weidmann
wiley   +1 more source

Effects of storytelling on user experience and performance in VR: a case study of Steady the drums!

open access: yesFrontiers in Virtual Reality
IntroductionStorytelling is widely recognized as an effective tool for increasing engagement and motivation in digital games and learning environments.
Klara Žnideršič   +2 more
doaj   +1 more source

Hedonic Games with Social Context. [PDF]

open access: yes, 2018
Hedonic games are coalition formation games in which coalitions are created as a result of the strategic interaction of independent players. To this day, the literature on non-cooperative hedonic games has considered totally selfish players; our aim is that of defining and studying a new model in which, given a social graph, players also care about the
Monaco, Gianpiero   +2 more
openaire   +2 more sources

What Does Psychological Wellbeing at Work Mean to Healthcare Professionals' and for Patients' Experiences of Care?

open access: yesJournal of Advanced Nursing, EarlyView.
ABSTRACT Aim To explore perceptions of healthcare professionals' psychological wellbeing at work and patients' experiences of care. Design Narrative interviews were undertaken as part of a wider experience‐based co‐design study. Methods Interviews were undertaken March to December 2022 with 19 participants (healthcare professionals n = 13 and patients ...
Kathryn Bamforth   +4 more
wiley   +1 more source

Envy-freeness in 3D hedonic games

open access: yesAutonomous Agents and Multi-Agent Systems
AbstractWe study the problem of fairly partitioning a set of agents into coalitions based on the agents’ additively separable preferences, which can also be viewed as a hedonic game. We study three successively weaker solution concepts, related to envy, weakly justified envy, and justified envy. In a model in which coalitions may have any size, trivial
McKay, Michael   +2 more
openaire   +3 more sources

The Psychology of Museum Experiences: A Field Study of Hedonic and Eudaimonic Well‐Being

open access: yesJournal of Applied Social Psychology, EarlyView.
ABSTRACT Museums are increasingly perceived as spaces where visitors' experience extends to their well‐being, functioning as potential well‐being generators. However, little is known about whether museums can foster different types of well‐being (i.e., hedonic and eudaimonic), which psychological processes are involved, and how visitors' pre‐visit ...
Marta Šveb Dragija   +2 more
wiley   +1 more source

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