Results 131 to 140 of about 25,885 (231)
Abstract This exploratory study examines patterns of digital information behaviors such as information seeking, use, sharing, evaluation, avoidance, and curation to determine how they relate to subjective digital well‐being. To explore adults' personal views on their digital well‐being, conceptualized here as subjective digital well‐being, this study ...
Leyla Dewitz
wiley +1 more source
We consider a coalition formation setting where each agent belongs to one of the two types, and agents' preferences over coalitions are determined by the fraction of the agents of their own type in each coalition. This setting differs from the well-studied Schelling's model in that some agents may prefer homogeneous coalitions, while others may prefer ...
Bredereck, R +3 more
openaire +1 more source
ABSTRACT This study examines the impact of self‐checkout technology implementation on B2B customer shopping behavior using a novel methodological approach that combines propensity score matching with difference‐in‐differences analysis on actual point‐of‐sale transaction data.
Jindřich Špička +1 more
wiley +1 more source
Herbal‐extract‐enriched beverages are emerging as promising functional foods that combine sensory appeal with health‐promoting bioactives. This review summarizes their formulation in hot and cold beverages, focusing on processing challenges, physicochemical stability, sensory quality, encapsulation strategies, health benefits, safety, and regulatory ...
Farhang Hameed Awlqadr +6 more
wiley +1 more source
Top coalitions, common rankings, and semistrict core stability [PDF]
The top coalition property of Banerjee et al. (2001) and the common ranking property of Farrell and Scotchmer (1988) are sufficient conditions for core stability in hedonic games.
Dinko Dimitrov
core
Promoting Fun or Competition? Testing Interventions on Ludic and Agonistic Work Design
ABSTRACT Research highlights the benefits of play‐at‐work, yet little is known about training employees to self‐initiate it. We tested two programs to train employees on designing work with elements of fun (ludic work design [LWD]) or competition (agonistic work design [AWD]).
Jan E. Walsken +2 more
wiley +1 more source
A Note on the Impossibility of a Satisfactory Concept of Stability for Coalition Formation Games [PDF]
In this note we show that no solution to coalition formation games can satisfy a set of axioms that we propose as reasonable. Our result points out that "solutions" to the coalition formation cannot be interpreted as predictions of what would be ìresting
Anke Gerber, Salvador Barberà
core
ABSTRACT Integrated resorts (IRs) increasingly embed cultural and creative elements (CCEs) to buffer the moral tension that often accompanies hedonic consumption, yet the underlying psychological mechanisms remain underexplored. Drawing on cue utilization theory and cognitive dissonance theory, this study examines how CCE‐embedded extrinsic and ...
Chunli Ji +4 more
wiley +1 more source
Unmuting Aesthetic Excellence: Rethinking How We Read, Write, and Review
Creativity and Innovation Management, Volume 35, Issue 2, Page 467-473, June 2026.
Patricia Wolf, Salvatore Tallarico
wiley +1 more source
Optimizing Monetization Strategies for Generative AI Firms: Implications for Search Engagement
ABSTRACT As Generative Artificial Intelligence (GenAI) platforms, such as ChatGPT, have transformed digital search querying behavior, mounting operational costs challenge firms to explore alternative monetization strategies beyond traditional subscription models.
Veronica Rosendo‐Rios, Paurav Shukla
wiley +1 more source

