Results 101 to 110 of about 86,044 (313)
A gamified resource for learning anatomy terminology aids retention
Abstract A card game, “Hold your Nerve,” was developed to aid memorization of anatomy terminology in small‐group learning formats. Each of the 719 cards consisted of an anatomical term and its definition. To play, a student blindly holds a card so as to block the definition but display the term to the group, who must provide verbal/physical clues to ...
Eva M. Sweeney +3 more
wiley +1 more source
A validity and reliability study of the Attitudes toward Sustainable Development scale [PDF]
This article describes the development and validation of the Attitudes toward Sustainable Development scale, a quantitative 20-item scale that measures Italian university students\u2019 attitudes toward sustainable development.
Biasutti, Michele, Frate, Sara
core +1 more source
Abstract Active learning strategies, particularly game‐based learning (GBL), have been shown to enhance student engagement and knowledge acquisition across various educational contexts. This study investigates the impact of a GBL activity, “Medical Jargon,” for high school students learning anatomy and physiology while participating in the 2024 Summer ...
Andrew Bloh +4 more
wiley +1 more source
THE EFFECTIVENESS OF COLLABORATIVE STRATEGIC READING (CSR) TO TEACH CONTENT AREA READING COMPREHENSION VIEWED FROM STUDENTS’ INTELLIGENCE [PDF]
This research aims at revealing: (1) whether or not Collaborative Strategic Reading (CSR) strategy is more effective than lecturing strategy in teaching content area reading comprehension; (2) whether the students who have high intelligence have ...
, Ngadiso +2 more
core
An exploratory investigation examining male and female students' initial impressions and expectancies of lecturers [PDF]
The aim of this study was to examine the informational cues that male and female students perceive to be influential when developing initial impressions and expectancies of a lecturer.
Batten, J +4 more
core +3 more sources
Abstract Engaging students and fostering interactions can be a challenge in large enrollment, foundational‐level, undergraduate anatomy classes. Despite the active learning environment of the anatomy laboratory, students often struggle to find study partners or even speak to fellow learners in a large classroom.
Kristin Stover +2 more
wiley +1 more source
Pedagogical training of lecturers for higher education
The study aims to explore inadequate pedagogical training for higher education and strategies that could enhance effective teaching. The study adopted a constructivist paradigm and qualitative research design as it is qualitative in nature. Bandura’s social cognitive theory forms the basis for the study.
Kabelo Ramolula, Milton Nkoane
openaire +1 more source
Lecturers’ perspective of inclusive education at further and higher education
peer ...
Marić, Liliana, liliana.maric@um.edu.mt
openaire +1 more source
Abstract Game‐based learning (GBL) is increasingly used in medical education to supplement traditional didactic learning methods. Adult learners in particular may benefit from GBL, given the autonomous and iterative nature of a well‐designed educational game.
Thomas J. Paddock, Erin P. Fillmore
wiley +1 more source
Abstract According to Nietzsche, “In every real [adult], a child is hidden that wants to play.” In everyday life, playfulness and competition can make routine or dull tasks more engaging and can offer educators opportunities to engage a learner in a more entertaining or interactive manner.
Judi Laprade
wiley +1 more source

