Results 231 to 240 of about 730,113 (285)

Extended fractional Hofstadter states at high field in twisted bilayer graphene above the magic angle. [PDF]

open access: yesProc Natl Acad Sci U S A
Finney J   +9 more
europepmc   +1 more source

Hole Filling in 3D Volumetric Objects

open access: yesPattern Recognition, 2010
zbMATH Open Web Interface contents unavailable due to conflicting licenses.
Laurent Babout   +2 more
exaly   +4 more sources
Some of the next articles are maybe not open access.

Related searches:

A Robust Hole-Filling Algorithm for Triangular Mesh

Visual Computer, 2007
Summary form only given. This paper presents a novel hole-filling algorithm that can fill arbitrary holes in triangular mesh models. First, the advancing front mesh technique is used to cover the hole with newly created triangles. Next, the desirable normals of the new triangles are approximated using our desirable normal computing schemes.
Shuming Gao, Hongwei Lin
exaly   +2 more sources

Polynomial Blending in a Mesh Hole-Filling Application

CAD Computer Aided Design, 2010
In this paper, a feature-preserving mesh hole-filling algorithm is realized by the polynomial blending technique. We first search for feature points in the neighborhood of the hole. These feature points allow us to define the feature curves with missing parts in the hole.
D S Meek, D J Walton
exaly   +2 more sources

Framework for 3D object hole filling

2015 Fifth National Conference on Computer Vision, Pattern Recognition, Image Processing and Graphics (NCVPRIPG), 2015
In this paper we address the problem of hole filling in a point cloud of 3D object. Even with most popular 3D scanning devices like Microsoft Kinect and Time of Flight (ToF) cameras, occlusions during the scanning process result in occurrence of missing regions or holes in 3D data.
Shankar Setty   +2 more
openaire   +1 more source

Dictionary based hole filling with assistance of depth

2014 IEEE International Conference on Multimedia and Expo (ICME), 2014
Depth-image-based-rendering (DIBR) has received much attention in recent years as a promising technology for 3DTV systems. However, holes are inevitable in DIBR during the view synthesis procedure because the scene area, which has been occluded in the reference image, become visible in the synthesized virtual view.
Yiguo Qiao, Cheolkon Jung
openaire   +1 more source

Complex hole-filling algorithm for 3D models

Proceedings of the Computer Graphics International Conference, 2017
In this paper, we propose a new and simple method for filling complex holes in surfaces. To fill a hole, locally uniform points are added to the hole by creating contour curves inside the boundary edges of the hole. A set of contour curves is created by shortening the flow of the boundary edges of the hole.
Enkhbayar Altantsetseg   +3 more
openaire   +1 more source

Hole filling by relative background and propagation map

SIGGRAPH Asia 2012 Posters, 2012
Many autostereoscopic (glasses-free) displays require a large number of view images to synthesize 3D images for wide viewing zone and smooth motion parallax. However, it is difficult to capture a lot of view images by real cameras. In general, only two view images with their corresponding disparity maps are available in producing the required virtual ...
Te-Mei Wang, Hsiao-Wei Chen
openaire   +2 more sources

Combined hole-filling with spatial and temporal prediction

2013 IEEE International Conference on Image Processing, 2013
A combined hole-filling approach with spatial and temporal prediction is presented in this paper. Depth image-based rendering (DIBR) is generally used to synthesize virtual view images in free viewpoint television (FTV) and three-dimensional (3-D) video.
Wenxin Yu 0001   +3 more
openaire   +1 more source

Hole Filling for View Synthesis

2012
Depth-image-based depth rendering (DIBR) technique is recognized as a promising tool for supporting advanced 3D video services required in multi-view video (MVV) systems. However, an inherent problem with DIBR is to deal with the newly exposed areas that appear in synthesized views. This occurs when parts of the scene are not visible in every viewpoint,
Ismael Daribo   +5 more
openaire   +1 more source

Home - About - Disclaimer - Privacy