Results 271 to 280 of about 464,445 (337)
Some of the next articles are maybe not open access.
So scary, yet so fun: The role of self-efficacy in enjoyment of a virtual reality horror game
New Media and Society, 2018Jih-Hsuan Tammy Lin +2 more
exaly +2 more sources
IEEE Transactions on Games, 2023
Who said that violent video games cannot promote calm behavior? Could we reverse engineer the difficulty system of a horror game to encourage the player to stay calm as opposed to feeling under constant pressure?
Paraschos Moschovitis, A. Denisova
semanticscholar +1 more source
Who said that violent video games cannot promote calm behavior? Could we reverse engineer the difficulty system of a horror game to encourage the player to stay calm as opposed to feeling under constant pressure?
Paraschos Moschovitis, A. Denisova
semanticscholar +1 more source
Troubling Folk Horror: Exoticism, Metonymy, and Solipsism in the "Unholy Trinity" and Beyond
JCMS: Journal of Cinema and Media Studies, 2022:This article seeks to make a critical intervention in troubling early understandings of folk horror by subjecting its emergent discourses to interdisciplinary scholarly critique, drawing in particular upon perspectives from culture studies, political ...
J. Chambers
semanticscholar +1 more source
Fear magnified by vibratory stimuli to the upper-body at predictive horror scenes
Global Conference on Consumer Electronics, 2022We investigated how predictive vibratory interoceptive stimuli along with audio-visual content affected viewers’ emotional experiences. It is known that vibratory stimuli to upper body presented at monster’s appearance scenes of horror movies magnify ...
Tastuki Makioka, S. Okamoto, Ibuki Tara
semanticscholar +1 more source
Horror, fear, and moral disgust are differentially elicited by different types of harm.
Emotion, 2022Witnessing or experiencing extreme and incomprehensible harm elicits an intense emotional response that is often called "horror." Although traditional emotion taxonomies have categorized horror as a subtype of fear and/or disgust, recent empirical work ...
P. Taylor, Y. Uchida
semanticscholar +1 more source
The Psychological Benefits of Scary Play in Three Types of Horror Fans
J. Media Psychol. Theor. Methods Appl., 2021Why do people seek out frightening leisure activities such as horror films and haunted attractions, and does the experience benefit them in any way? In this article, we address these questions through two separate studies.
Coltan Scrivner +3 more
semanticscholar +1 more source
2023
Abstract The chapter reveals the story of the father of Syed Abdul Waheed who tried his best to save his children. The details of an escape attempt from Ambala, are still fresh in the memory of narrator as he explains in great detail: how her sisters and father disguised themselves to hide their Islamic identities.
Sandeep Dutt, Faisal Hayat, null Ritika
openaire +1 more source
Abstract The chapter reveals the story of the father of Syed Abdul Waheed who tried his best to save his children. The details of an escape attempt from Ambala, are still fresh in the memory of narrator as he explains in great detail: how her sisters and father disguised themselves to hide their Islamic identities.
Sandeep Dutt, Faisal Hayat, null Ritika
openaire +1 more source

