Results 31 to 40 of about 1,769,245 (251)

Anthropomorphic AI: a toolkit for authoring and interacting with intelligent virtual agents for extended reality

open access: yesFrontiers in Virtual Reality
Intelligent Virtual Agents (IVAs), which embody an artificial intelligence (AI) in a humanoid representation, have enormous potential for immersive extended reality (XR) environments to enable natural and engaging human-AI interactions.
Ke Li   +6 more
doaj   +1 more source

AnswerTruthDetector: a combined cognitive load approach for separating truthful from deceptive answers in computer-administered questionnaires

open access: yesi-com, 2023
In human-computer interaction, much empirical research exists. Online questionnaires increasingly play an important role. Here the quality of the results depend strongly on the quality of the given answers, and it is essential to distinguish truthful ...
Maleck Moritz, Gross Tom
doaj   +1 more source

Assessing Automatic Approach-Avoidance Behavior in an Immersive Virtual Environment

open access: yesFrontiers in Virtual Reality, 2021
The use of virtual reality (VR) promises enormous potential for studying human behavior. While approach and avoidance tendencies have been explored in various areas of basic and applied psychology, such as attitude and emotion research, basic learning ...
Juliane Degner   +3 more
doaj   +1 more source

Opportunities and Challenges of Virtual Reality in Healthcare – A Domain Experts Inquiry

open access: yesFrontiers in Virtual Reality, 2022
In recent years, the applications and accessibility of Virtual Reality (VR) for the healthcare sector have continued to grow. However, so far, most VR applications are only relevant in research settings.
Andreas Halbig    +5 more
doaj   +1 more source

Mediating Informal Care Online: Findings from an Extensive Requirements Analysis [PDF]

open access: yesInteraction Design and Architecture(s), 2015
Organizing and satisfying the increasing demand for social and informal care for older adults is an important topic. We aim at building a peer-to-peer exchange platform that empowers older adults to benefit from receiving support for daily activities and
Christiane Moser   +3 more
doaj  

The experience of enchantment in human-computer interaction [PDF]

open access: yes, 2005
Improving user experience is becoming something of a rallying call in human–computer interaction but experience is not a unitary thing. There are varieties of experiences, good and bad, and we need to characterise these varieties if we are to improve ...
A Gell   +22 more
core   +1 more source

To Err Is Robot: How Humans Assess and Act toward an Erroneous Social Robot

open access: yesFrontiers in Robotics and AI, 2017
We conducted a user study for which we purposefully programmed faulty behavior into a robot’s routine. It was our aim to explore if participants rate the faulty robot different from an error-free robot and which reactions people show in interaction with ...
Nicole Mirnig   +6 more
doaj   +1 more source

Enchanted by Your Surrounding? Measuring the Effects of Immersion and Design of Virtual Environments on Decision-Making

open access: yesFrontiers in Virtual Reality, 2021
Impaired decision-making leads to the inability to distinguish between advantageous and disadvantageous choices. The impairment of a person’s decision-making is a common goal of gambling games.
Sebastian Oberdörfer   +3 more
doaj   +1 more source

Human-computer interaction for development (HCI4D):the Southern African landscape [PDF]

open access: yes, 2019
Human-Computer interaction for development (HCI4D) research aims to maximise the usability of interfaces for interacting with technologies designed specifically for under-served, under-resourced, and under-represented populations.
Biljon, Judy Van, Renaud, Karen
core   +4 more sources

Knowledge Encoding in Game Mechanics: Transfer-Oriented Knowledge Learning in Desktop-3D and VR

open access: yesInternational Journal of Computer Games Technology, 2019
Affine Transformations (ATs) are a complex and abstract learning content. Encoding the AT knowledge in Game Mechanics (GMs) achieves a repetitive knowledge application and audiovisual demonstration.
Sebastian Oberdörfer   +1 more
doaj   +1 more source

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