Results 51 to 60 of about 7,391,371 (353)
Hand Gesture Recognition from RGB-D Data using 2D and 3D Convolutional Neural Networks: a comparative study [PDF]
Despite considerable enhances in recognizing hand gestures from still images, there are still many challenges in the classification of hand gestures in videos.
M. Kurmanji, F. Ghaderi
doaj +1 more source
A Review on Human-Computer Interaction and Intelligent Robots
In the field of artificial intelligence, human–computer interaction (HCI) technology and its related intelligent robot technologies are essential and interesting contents of research.
F. Ren, Yanwei Bao
semanticscholar +1 more source
New technology for interactive CAL: The origami project [PDF]
Origami is a three‐year EPSRC project that forms part of a general research programme on human‐computer interaction. The goal of this research is to investigate and implement new methods for human‐computer interaction, and to apply and evaluate their use.
Harding, Robert+4 more
core +3 more sources
Knowledge Encoding in Game Mechanics: Transfer-Oriented Knowledge Learning in Desktop-3D and VR
Affine Transformations (ATs) are a complex and abstract learning content. Encoding the AT knowledge in Game Mechanics (GMs) achieves a repetitive knowledge application and audiovisual demonstration.
Sebastian Oberdörfer+1 more
doaj +1 more source
Sidewalk delivery robots are being deployed as a form of last-mile delivery. While many such robots have been deployed on college campuses, fewer have been piloted on public sidewalks.
David Weinberg+3 more
doaj +1 more source
User Representations in Human-Computer Interaction
Cursors, avatars, virtual hands or tools, and other rendered graphical objects, enable users to interact with computers such as PCs, game consoles or virtual reality systems.
S. Seinfeld+3 more
semanticscholar +1 more source
A human computer interactions framework for biometric user identification [PDF]
Computer assisted functionalities and services have saturated our world becoming such an integral part of our daily activities that we hardly notice them.
BOTTONI, Paolo Gaspare+2 more
core +2 more sources
Effects of exposure to immersive videos and photo slideshows of forest and urban environments
A large number of studies have demonstrated the benefits of natural environments on people’s health and well-being. For people who have limited access to nature (e.g., elderly in nursing homes, hospital patients, or jail inmates), virtual representations
Fariba Mostajeran+3 more
doaj +1 more source
Give the people what they want: studying end-user needs for enhancing the web [PDF]
End-user programming (EUP) is a common approach for helping ordinary people create small programs for their professional or daily tasks. Since end-users may not have programming skills or strong motivation for learning them, tools should provide what end-
Tak Yeon Lee, Benjamin B. Bederson
doaj +2 more sources
Dominant couplings in qubit networks with controlled interactions [PDF]
Systems evolving under the influence of competing two-body and three-body interactions, are of particular interest in exploring the stability of equilibrium states of strongly interacting many-body system. We present a solvable model based on qubit networks, which allows us to investigate the intricate influence of these couplings on the possible ...
arxiv +1 more source