Results 111 to 120 of about 2,742,296 (367)
Sequence determinants of RNA G‐quadruplex unfolding by Arg‐rich regions
We show that Arg‐rich peptides selectively unfold RNA G‐quadruplexes, but not RNA stem‐loops or DNA/RNA duplexes. This length‐dependent activity is inhibited by acidic residues and is conserved among SR and SR‐related proteins (SRSF1, SRSF3, SRSF9, U1‐70K, and U2AF1).
Naiduwadura Ivon Upekala De Silva +10 more
wiley +1 more source
Personalized Visualization of the Gestures of Parkinson’s Disease Patients with Virtual Reality
Parkinson’s disease is a neurological disorder characterized by motor and non-motor symptoms. Assessment methods, despite the many years of existence of the disease, lack individualized visualization. On the other hand, virtual reality promises immersion
Konstantinos Sakkas +6 more
doaj +1 more source
Dislocated Boardgames: Design Potentials for Remote Tangible Play
Conventional digital and remote forms of play lack the physicality associated with analog play. Research on the materiality of boardgames has highlighted the inherent material aspects to this analog form of play and how these are relevant for the design ...
Bernhard Maurer, Verena Fuchsberger
doaj +1 more source
Current concept, development, and testing applications in production concerning Cyber-Physical Systems (CPS), Industry 4.0 (I40), and Internet of Things (IoT) are mainly addressing fully autonomous systems, fostered by an increase in available ...
M. Klumpp +4 more
semanticscholar +1 more source
The Ile181Asn variant of human UDP‐xylose synthase (hUXS1), associated with a short‐stature genetic syndrome, has previously been reported as inactive. Our findings demonstrate that Ile181Asn‐hUXS1 retains catalytic activity similar to the wild‐type but exhibits reduced stability, a looser oligomeric state, and an increased tendency to precipitate ...
Tuo Li +2 more
wiley +1 more source
Towards Simulating Humans in Augmented Multi-party Interaction [PDF]
Human-computer interaction requires modeling of the user. A user profile typically contains preferences, interests, characteristics, and interaction behavior.
Nijholt, Anton
core +1 more source
On human motion prediction using recurrent neural networks
Human motion modelling is a classical problem at the intersection of graphics and computer vision, with applications spanning human-computer interaction, motion synthesis, and motion prediction for virtual and augmented reality.
Black, Michael J. +2 more
core +1 more source
PICALM::MLLT10 translocated leukemia
This comprehensive review of PICALM::MLLT10 translocated acute leukemia provides an in‐depth review of the structure and function of CALM, AF10, and the fusion oncoprotein (1). The multifaceted molecular mechanisms of oncogenesis, including nucleocytoplasmic shuttling (2), epigenetic modifications (3), and disruption of endocytosis (4), are then ...
John M. Cullen +7 more
wiley +1 more source
Speed and Accuracy of Gaze Gestures
We conducted an experiment where participants carried out six gaze gesture tasks. The gaze paths were analyzed to find out the speed and accuracy of the gaze gestures.
Henna Heikkilä, Kari-Jouko Räihä
doaj +1 more source
[Retracted] Research and Application of Multifeature Gesture Recognition in Human‐Computer Interaction Based on Virtual Reality Technology [PDF]
Feng Zhao, Jinlong Wu, Taile Ni
openalex +1 more source

