Results 41 to 50 of about 2,742,296 (367)
The challenges of mobile devices for human computer interaction [PDF]
Current mobile computing devices such as palmtop computers, personal digital assistants (PDAs) and mobile phones, and future devices such as Bluetooth and GSM enabled cameras, and music players have many implications for the design of the user interface.
Brewster, Stephen, Dunlop, Mark
core +1 more source
Assessing Automatic Approach-Avoidance Behavior in an Immersive Virtual Environment
The use of virtual reality (VR) promises enormous potential for studying human behavior. While approach and avoidance tendencies have been explored in various areas of basic and applied psychology, such as attitude and emotion research, basic learning ...
Juliane Degner +3 more
doaj +1 more source
A human computer interactions framework for biometric user identification [PDF]
Computer assisted functionalities and services have saturated our world becoming such an integral part of our daily activities that we hardly notice them.
BOTTONI, Paolo Gaspare +2 more
core +2 more sources
Mediating Informal Care Online: Findings from an Extensive Requirements Analysis [PDF]
Organizing and satisfying the increasing demand for social and informal care for older adults is an important topic. We aim at building a peer-to-peer exchange platform that empowers older adults to benefit from receiving support for daily activities and
Christiane Moser +3 more
doaj
To Err Is Robot: How Humans Assess and Act toward an Erroneous Social Robot
We conducted a user study for which we purposefully programmed faulty behavior into a robot’s routine. It was our aim to explore if participants rate the faulty robot different from an error-free robot and which reactions people show in interaction with ...
Nicole Mirnig +6 more
doaj +1 more source
Cognitive infocommunications (CogInfoCom) is a young and evolving discipline that is at the crossroads of information and communication technology (ICT) and cognitive sciences with many promising results. The goal of the field is to provide insights into
Jozsef Katona
semanticscholar +1 more source
Impaired decision-making leads to the inability to distinguish between advantageous and disadvantageous choices. The impairment of a person’s decision-making is a common goal of gambling games.
Sebastian Oberdörfer +3 more
doaj +1 more source
Human-computer interaction for development (HCI4D):the Southern African landscape [PDF]
Human-Computer interaction for development (HCI4D) research aims to maximise the usability of interfaces for interacting with technologies designed specifically for under-served, under-resourced, and under-represented populations.
Biljon, Judy Van, Renaud, Karen
core +4 more sources
Knowledge Encoding in Game Mechanics: Transfer-Oriented Knowledge Learning in Desktop-3D and VR
Affine Transformations (ATs) are a complex and abstract learning content. Encoding the AT knowledge in Game Mechanics (GMs) achieves a repetitive knowledge application and audiovisual demonstration.
Sebastian Oberdörfer +1 more
doaj +1 more source
A Review on Human-Computer Interaction and Intelligent Robots
In the field of artificial intelligence, human–computer interaction (HCI) technology and its related intelligent robot technologies are essential and interesting contents of research.
F. Ren, Yanwei Bao
semanticscholar +1 more source

