Results 101 to 110 of about 325 (162)

Hyperreality

Proceedings of GLOBECOM '95, 2005
On the Internet, a cyberspace is created where people communicate together, usually by using textual messages. Therefore, they cannot see each other in cyberspace. Whenever they communicate, it is desirable for them to see each other as if they were gathered at the same place.
exaly   +5 more sources

Hyperreality and Globalization:

Journal of International Consumer Marketing, 1996
Russell Belk
exaly   +2 more sources

Hypertext and “the hyperreal”

Proceedings of the second annual ACM conference on Hypertext - HYPERTEXT '89, 1989
As the technology of hypertext matures and becomes widespread, the changes it brings to textuality will affect all fields of writing, including those associated with literature. Using an important recent work of hypertextual fiction as a focal point, this paper offers a perspective on hypertext informed by literary and social criticism. It invokes Jean
openaire   +1 more source

The HYPERREAL design system

ACM SIGGRAPH 2005 Posters on - SIGGRAPH '05, 2005
This paper presents a new MR (mixed reality) system for virtually modifying (e.g., denting, engraving, swelling) shape of real objects by using projection of computer-generated shade. Users of this system (named Hyperreal) recognize as if the real object was actually deformed when they operate the system to modify the shape of the object while only the
Keiko Yamamoto   +3 more
openaire   +1 more source

HyperReal

Proceedings of the fourteenth ACM conference on Hypertext and hypermedia - HYPERTEXT '03, 2003
This paper describes a generic hypermedia model that is used as a framework for building context aware and mixed reality applications. It can handle different media elements, and it defines a presentation scheme that abstracts several relevant navigation concepts, including link awareness.
Luís Romero, Nuno Correia 0001
openaire   +1 more source

Fighting Hyperreality With Hyperreality

Games and Culture, 2007
To describe the virtual worlds of digital games as hyperreal and simulacra has become almost a cliché. The perfect copy without an original, complete and even flowing over with signs adding to its real appearance but simultaneously disguising a basic loss of referentials—many of the games can be looked on as substitutes for the real world (if there is ...
openaire   +1 more source

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