The digital interactive design of mirror painting under transformer based intelligent rendering methods [PDF]
This study focuses on the intelligent rendering task of “mirror painting”, aiming to develop a high-quality, real-time rendering method applicable to digital art, human-computer interaction, and game art scenarios.
Chenye Zhang
doaj +2 more sources
BirdNeRF: fast neural reconstruction of large-scale scenes from aerial imagery [PDF]
In this study, we introduce BirdNeRF, an adaptation of Neural Radiance Fields (NeRF) specifically designed for reconstructing large-scale scenes using aerial imagery.
Huiqing Zhang +3 more
doaj +2 more sources
Match propagation for image-based modeling and rendering [PDF]
This paper presents a quasi-dense matching algorithm between images based on the match propagation principle. The algorithm starts from a set of sparse seed matches, then propagates to the neighboring pixels by the best-first strategy, and produces a quasi-dense disparity map.
Lhuillier, Maxime, Quan, Long
openaire +5 more sources
Comparative Study of Geometric and Image Based Modelling and Rendering Techniques [PDF]
This is a comparative study of the traditional 3D computer graphics technique of geometric modelling and image-based rendering techniques that were surveyed and implemented.We have discussed the classifications and representative methods of both the techniques.
Seth, Agrima, Mishra, Deepak
openaire +3 more sources
Image-based modeling and rendering with geometric proxy [PDF]
In this paper, we present an image-based method to recover a geometric proxy and generate novel views. We use an integrated modeling and rendering approach to deal with the difficulty of modeling, and reduce the sampling rate. Our system is based on two novel techniques.
Angus M.K. Siu, Rynson W.H. Lau
openaire +2 more sources
Image-Based Rendering of LOD1 3D City Models for traffic-augmented Immersive Street-view Navigation [PDF]
It may be argued that urban areas may now be modeled with sufficient details for realistic fly-through over the cities at a reasonable price point. Modeling cities at the street level for immersive street-view navigation is however still a very expensive
M. Brédif
doaj +3 more sources
Towards Image-based Modelling, Editing and Rendering
In this talk, I will give an overview on ongoing works covering the whole processing chain from capturing, image and video analysis and understanding to image-based modelling, editing and rendering.
Anna Hilsmann
openaire +3 more sources
Super-Resolution Virtual Scene Rendering Technology Based on Generalized Huber-MRF Image Modeling [PDF]
The traditional rendering technology creates virtual scenes with insufficient fidelity, which are quite different from real scenes. To address this issue, a super-resolution virtual scene rendering technology based on generalized Huber-MRF image modeling
Dong Mao +5 more
doaj +2 more sources
E-Sem3DGS: Monocular Human and Scene Reconstruction via Event-Aided Semantic 3DGS [PDF]
Reconstructing animatable humans, together with their surrounding static environments, from monocular, motion-blurred videos is still challenging for current neural rendering methods.
Xiaoting Yin +5 more
doaj +2 more sources
No global 3D model of the environment needs to be assembled, a process which can be extremely cumbersome and error prone for large scale scenes e.g. the global registration of multiple local models can accumulate a great amount of error, while it also presumes a very accurate extraction of the underlying geometry.
Rabinarayan Sathpathy +2 more
openaire +3 more sources

