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The digital interactive design of mirror painting under transformer based intelligent rendering methods [PDF]

open access: yesScientific Reports
This study focuses on the intelligent rendering task of “mirror painting”, aiming to develop a high-quality, real-time rendering method applicable to digital art, human-computer interaction, and game art scenarios.
Chenye Zhang
doaj   +2 more sources

BirdNeRF: fast neural reconstruction of large-scale scenes from aerial imagery [PDF]

open access: yesScientific Reports
In this study, we introduce BirdNeRF, an adaptation of Neural Radiance Fields (NeRF) specifically designed for reconstructing large-scale scenes using aerial imagery.
Huiqing Zhang   +3 more
doaj   +2 more sources

Match propagation for image-based modeling and rendering [PDF]

open access: closedIEEE Transactions on Pattern Analysis and Machine Intelligence, 2002
This paper presents a quasi-dense matching algorithm between images based on the match propagation principle. The algorithm starts from a set of sparse seed matches, then propagates to the neighboring pixels by the best-first strategy, and produces a quasi-dense disparity map.
Lhuillier, Maxime, Quan, Long
openaire   +5 more sources

Comparative Study of Geometric and Image Based Modelling and Rendering Techniques [PDF]

open access: green, 2014
This is a comparative study of the traditional 3D computer graphics technique of geometric modelling and image-based rendering techniques that were surveyed and implemented.We have discussed the classifications and representative methods of both the techniques.
Seth, Agrima, Mishra, Deepak
openaire   +3 more sources

Image-based modeling and rendering with geometric proxy [PDF]

open access: closedProceedings of the 12th annual ACM international conference on Multimedia, 2004
In this paper, we present an image-based method to recover a geometric proxy and generate novel views. We use an integrated modeling and rendering approach to deal with the difficulty of modeling, and reduce the sampling rate. Our system is based on two novel techniques.
Angus M.K. Siu, Rynson W.H. Lau
openaire   +2 more sources

Image-Based Rendering of LOD1 3D City Models for traffic-augmented Immersive Street-view Navigation [PDF]

open access: diamondISPRS Annals of the Photogrammetry, Remote Sensing and Spatial Information Sciences, 2013
It may be argued that urban areas may now be modeled with sufficient details for realistic fly-through over the cities at a reasonable price point. Modeling cities at the street level for immersive street-view navigation is however still a very expensive
M. Brédif
doaj   +3 more sources

Towards Image-based Modelling, Editing and Rendering

open access: goldImaging and Applied Optics 2016, 2016
In this talk, I will give an overview on ongoing works covering the whole processing chain from capturing, image and video analysis and understanding to image-based modelling, editing and rendering.
Anna Hilsmann
openaire   +3 more sources

Super-Resolution Virtual Scene Rendering Technology Based on Generalized Huber-MRF Image Modeling [PDF]

open access: goldInternational Journal of Computational Intelligence Systems
The traditional rendering technology creates virtual scenes with insufficient fidelity, which are quite different from real scenes. To address this issue, a super-resolution virtual scene rendering technology based on generalized Huber-MRF image modeling
Dong Mao   +5 more
doaj   +2 more sources

E-Sem3DGS: Monocular Human and Scene Reconstruction via Event-Aided Semantic 3DGS [PDF]

open access: yesSensors
Reconstructing animatable humans, together with their surrounding static environments, from monocular, motion-blurred videos is still challenging for current neural rendering methods.
Xiaoting Yin   +5 more
doaj   +2 more sources

Formation of Morphable 3D­model of Large Scale Natural Sites by Using Image Based Modeling and Rendering Techniques

open access: diamondIARS International Research Journal, 2011
No global 3D model of the environment needs to be assembled, a process which can be extremely cumbersome and error prone for large scale scenes e.g. the global registration of multiple local models can accumulate a great amount of error, while it also presumes a very accurate extraction of the underlying geometry.
Rabinarayan Sathpathy   +2 more
openaire   +3 more sources

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