Results 61 to 70 of about 6,367,161 (282)

Validation of a tool for assessing undergraduate university students’ perceptions and engagement in virtual reality-based digital literacy education

open access: yesFrontiers in Education
The integration of immersive virtual reality (VR) technologies into digital literacy education has become an important direction in contemporary educational research.
Zhandos Zulpykhar   +3 more
doaj   +1 more source

The Effects of Immersive Simulation on Targeted Collaboration Skills among Undergraduates in Special Education

open access: yesTeaching & Learning Inquiry: The ISSOTL Journal, 2019
The use of immersive simulation as a pedagogical tool has great potential for making a significant impact on student learning in higher education. In this study, the effect of immersive simulation was evaluated for a cohort of undergraduate special ...
Sandra H Robbins   +3 more
doaj   +1 more source

Bioinspired Adaptive Surfaces for Intelligent Liquid Manipulation: Progressing From Passive and Active to Hybrid Strategies

open access: yesAdvanced Materials, EarlyView.
This review examines passive, active, and hybrid liquid manipulation strategies, highlighting hybrid approaches as an emerging route to reconcile energy efficiency with adaptive control. By actively reconstructing passive surfaces to store programmable interfacial energy, hybrid systems enable flexible yet low‐power liquid transport, with perspectives ...
Jiaqi Miao   +3 more
wiley   +1 more source

Hydrophobic MFI‐Type Zeolites via Alkali‐Cation‐Induced Defect Healing: Implications for Adsorbent and Catalyst Design

open access: yesAdvanced Materials, EarlyView.
Sub‐stoichiometric amounts of Na+ or K+ enhance defect healing during Silicalite‐1 (MFI) and TS‐1 calcination by promoting Si–O–Si annealing and healing framework vacancies. The resulting defect‐free zeolites are more hydrophobic and show improved butanol/water separation and improved activity and selectivity in the epoxidation of 1‐hexene, offering a ...
Christos Kanteler   +14 more
wiley   +1 more source

Immersive Learning Research Network [PDF]

open access: yes, 2016
Computer games have now been around for over three decades and the term serious games has been attributed to the use of computer games that are thought to have educational value.
James Parrish   +7 more
core   +1 more source

Immersive Interfaces for Engagement and Learning

open access: yesProceedings of the Virtual Reality International Conference - Laval Virtual, 2018
Immersive Virtual Environments are distinct from other types of multimedia learning environments. But, if immersion defined the subjective impression that one is participating in a comprehensive and a realistic experience, immersive-ness is generally defined only from a systemic point of view (e.g., capacity to track users' movements, facial ...
Jérôme Dinet, Munéo Kitajima
openaire   +3 more sources

Sustainable and Multifunctional Natural Macromolecular Polymers for Aqueous Zn Metal Batteries

open access: yesAdvanced Materials, EarlyView.
We comprehensively review the structure‐function relationships and regulatory mechanism of natural macromolecular polymers in stabilizing zinc anodes at the microscopic and mesoscopic scales. The interactions among polymer structures, optimization strategies, and regulatory mechanisms are discussed systematically summarizing recent related research ...
Yunuo Shi   +13 more
wiley   +1 more source

Immersive virtual reality versus interactive video: comparing the impact on learning outcomes, motivation, and engagement among college students

open access: yesResearch in Learning Technology
Immersive virtual reality (VR) and interactive videos represent two forms of interactive multimedia utilized in education. Immersive VR, a relatively recent addition to educational technology, has gained attention with the advent of affordable commercial
Nesreen Haddush, Alec Bodzin
doaj   +1 more source

Liquid Crystal Elastomer‐Based Haptic Pixel Arrays at Your Fingertips for Advanced Human–Machine Interfaces

open access: yesAdvanced Materials, EarlyView.
We mechanically program liquid crystal elastomer coatings as a stimuli‐responsive and digitally addressable platform for refreshable tactile displays; we validate the perceptual performance of our dynamic device matches conventional static tactile media.
Tom Bruining   +9 more
wiley   +1 more source

Immersive Learning Education and Design: Methods, Systems, Applications

open access: yes
This edited volume will showcase the latest methods, systems, and applications in immersive learning, drawing from a selection of high-quality contributions submitted to the iLEAD (Immersive Learning Education and Design) stream at the international ...

core   +3 more sources

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