Results 11 to 20 of about 16,813 (258)

Inattentional Blindness for Redirected Walking Using Dynamic Foveated Rendering

open access: yesIEEE Access, 2020
Redirected walking is a Virtual Reality(VR) locomotion technique which enables users to navigate virtual environments (VEs) that are spatially larger than the available physical tracked space.
Yashas Joshi, Charalambos Poullis
doaj   +1 more source

RealityMedia: immersive technology and narrative space

open access: yesFrontiers in Virtual Reality, 2023
In this paper, we treat VR as a new writing space in the long tradition of inscription. Constructing Virtual Reality (VR) narratives can then be understood as a process of inscribing text in space, and consuming them as a process of “reading” the space.
Jang, So-Youn   +4 more
openaire   +4 more sources

From spatial to platial - the role and future of immersive technologies in the spatial sciences

open access: yesJournal of Spatial Information Science, 2020
Immersive technologies such as virtual and augmented reality have been part of the technology mindset in computer and geospatial sciences early on. The promise of delivering realistic experiences to the human senses that are not bound by physical reality
Alexander Klippel
doaj   +1 more source

Features of application of immersive technologies of virtual and augmented reality in higher education

open access: yesВестник Майкопского государственного технологического университета, 2023
Augmented reality (AR) and virtual reality (VR) are immersive technologies that allow users to get acquainted with digital content both in physical and virtual space, expanding the possibilities of the educational environment.The relevance of the ...
Anna Alexandrovna Paskova
doaj   +1 more source

Analyzing the Impact and Prospects of Metaverse in Learning Environments Through Systematic and Case Study Research

open access: yesIEEE Access, 2023
Recent years have witnessed a remarkable technology shift with immersive technology applications like Metaverse across industries and sectors. As 3D-based virtual reality environments, these applications create digital pairs of the physical world and ...
Dipima Buragohain   +5 more
doaj   +1 more source

State of the Art in Immersive Interactive Technologies for Surgery Simulation: A Review and Prospective

open access: yesBioengineering, 2023
Immersive technologies have thrived on a strong foundation of software and hardware, injecting vitality into medical training. This surge has witnessed numerous endeavors incorporating immersive technologies into surgery simulation for surgical skills ...
Zihan Deng, Nan Xiang, Junjun Pan
doaj   +1 more source

Immersive Technologies

open access: yes, 2022
A brief history of computer graphics, VR and AR and some considerations for the future.
openaire   +2 more sources

IMMERSIVE TECHNOLOGIES IN PROFESSIONAL DISTANCE TRAINING OF PRIMARY SCHOOL TEACHERS

open access: yesНеперервна професійна освіта: теорія та практика, 2022
The article analyzes the peculiarities of the use of immersive learning technologies of primary school teacher training in the conditions of digitization in the educational environment of higher education institutions.
Nataliya Yaremchuk
doaj   +1 more source

Can Virtual Reality Ever Be Implemented in Routine Clinical Settings? A Systematic Narrative Review of Clinical Procedures Contained Within Case Reports for the Treatment of PTSD

open access: yesFrontiers in Virtual Reality, 2020
The evidence base for the use of immersive technologies, such as Virtual Reality (VR), for the treatment of Post-Traumatic Stress Disorder (PTSD) is compelling.
Paul Best   +8 more
doaj   +1 more source

Immersive Technology for Medical Education: Technology Enhance Immersive Learning Experiences

open access: yesSiriraj Medical Journal, 2020
Immersive Technology was a trend of the interesting technology in presentation, demonstration, imitation. These techniques could be used in medical education. This article would present immersive technology knowledge which consisted of Augmented Reality (AR), Virtual Reality (VR) and Mixed Reality (MR).
Mathuwan Srikong, Panita Wannapiroon
openaire   +3 more sources

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