Results 111 to 120 of about 1,541,248 (274)

SDFs from Unoriented Point Clouds using Neural Variational Heat Distances

open access: yesComputer Graphics Forum, EarlyView.
We propose a novel variational approach for computing neural Signed Distance Fields (SDF) from unoriented point clouds. We first compute a small time step of heat flow (middle) and then use its gradient directions to solve for a neural SDF (right). Abstract We propose a novel variational approach for computing neural Signed Distance Fields (SDF) from ...
Samuel Weidemaier   +5 more
wiley   +1 more source

Approximation of the Fractional SDEs with Stochastic Forcing

open access: yesMathematics
Using the implicit Euler and Milstein approximation schemes, the conditions for the pathwise convergence rate of these approximations to the solution of the fractional SDEs with stochastic forcing are found.
Kęstutis Kubilius
doaj   +1 more source

EvolvED: Evolutionary Embeddings to Understand the Generation Process of Diffusion Models

open access: yesComputer Graphics Forum, EarlyView.
EvolvED visualises how diffusion models generate images by embedding intermediate outputs to preserve semantics and evolutionary structure. It supports analysis via (a) user‐defined goals and prompts, (b) sampling intermediate images, (c) extracting relevant features, and (d) visualising them in structured radial and rectilinear layouts for ...
Vidya Prasad   +5 more
wiley   +1 more source

Parameter uniform hybrid numerical method for time-dependent singularly perturbed parabolic differential equations with large delay

open access: yesApplied Mathematics in Science and Engineering
In this study, to solve the singularly perturbed delay convection–diffusion–reaction problem, we proposed a hybrid numerical scheme that converges uniformly.
Zerihun Ibrahim Hassen   +1 more
doaj   +1 more source

Adaptive Optical Layers: Efficient Tall Cell Grids for Liquid Simulation

open access: yesComputer Graphics Forum, EarlyView.
Abstract Tall cell grids have been proposed as an efficient approach to accelerate large‐scale liquid simulation. In this framework, regions near the liquid surface are discretized with regular grids, while regions farther away are represented by elongated rectangular cells.
Fumiya Narita, Takashi Kanai
wiley   +1 more source

DiskScissors: Cutting Arbitrary‐Topology Solids for Bijective Mapping

open access: yesComputer Graphics Forum, EarlyView.
Abstract An algorithm for cutting solid objects in a topology‐controlled manner is presented. Concretely, given a loop on the object boundary, a disk‐topology cut surface bounded by the loop is constructed in the interior. In contrast to various previous approaches, both disk topology and conformance to the prescribed loop are ensured by construction ...
S. Hinderink, M. Campen
wiley   +1 more source

Progressively Projected Newton's Method

open access: yesComputer Graphics Forum, EarlyView.
Abstract Newton's Method is widely used to find the solution of complex non‐linear simulation problems. To guarantee a descent direction, it is common practice to clamp the negative eigenvalues of each element Hessian prior to assembly—a strategy known as Projected Newton (PN)—but this perturbation often hinders convergence.
J. A. Fernández‐Fernández   +2 more
wiley   +1 more source

NUMERICAL SOLUTION OF 2-D EULER EQUATIONS WITH MULTIGRID

open access: yesHavacılık ve Uzay Teknolojileri Dergisi, 2007
A multigrid scheme is applied to accelerate the convergence of numerical solution of two dimensional Euler equations to steady state. Cell-centered finite volume method with central differencing scheme is used for discretization. Explicit multistage time-
Murat Uygun , Kadir Kırkköprü
doaj  

Skeletal‐Driven Animation of Anatomical Humans via Neural Deformation Gradients

open access: yesComputer Graphics Forum, EarlyView.
Abstract Most real‐time animation techniques for digital humans are limited to deforming the outer skin surface. Geometric skinning methods are highly efficient but struggle with artifacts such as collapsing joints or self‐intersections when animating inner anatomy along with the outer skin.
G. Nolte   +3 more
wiley   +1 more source

Establishing Shape Correspondences: A Survey

open access: yesComputer Graphics Forum, EarlyView.
Abstract Shape correspondence between surfaces in 3D is a central problem in geometry processing, concerned with establishing meaningful relations between surfaces. While all correspondence problems share this goal, specific formulations can differ significantly: Downstream applications require certain properties that correspondences must satisfy ...
A. Heuschling, H. Meinhold, L. Kobbelt
wiley   +1 more source

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