Results 111 to 120 of about 1,811,075 (266)
Skeletal‐Driven Animation of Anatomical Humans via Neural Deformation Gradients
Abstract Most real‐time animation techniques for digital humans are limited to deforming the outer skin surface. Geometric skinning methods are highly efficient but struggle with artifacts such as collapsing joints or self‐intersections when animating inner anatomy along with the outer skin.
G. Nolte +3 more
wiley +1 more source
Establishing Shape Correspondences: A Survey
Abstract Shape correspondence between surfaces in 3D is a central problem in geometry processing, concerned with establishing meaningful relations between surfaces. While all correspondence problems share this goal, specific formulations can differ significantly: Downstream applications require certain properties that correspondences must satisfy ...
A. Heuschling, H. Meinhold, L. Kobbelt
wiley +1 more source
Approximation of the Fractional SDEs with Stochastic Forcing
Using the implicit Euler and Milstein approximation schemes, the conditions for the pathwise convergence rate of these approximations to the solution of the fractional SDEs with stochastic forcing are found.
Kęstutis Kubilius
doaj +1 more source
Abstract We introduce mixed super‐circles, a position‐curvature formulation of the original dynamic 2D super‐helix model. Compared to the latter, purely curvature‐based model – the so‐called chained formulation –, the mixed formulation that we propose here drastically reduces the algorithmic complexity of the solving scheme – from quadratic to quasi ...
Emile Hohnadel +2 more
wiley +1 more source
In this study, to solve the singularly perturbed delay convection–diffusion–reaction problem, we proposed a hybrid numerical scheme that converges uniformly.
Zerihun Ibrahim Hassen +1 more
doaj +1 more source
Fast Nodal Hessian Computation for Peridynamic Fracture Simulation
A fast, exact nodal Hessian computation for Non‐Ordinary State‐Based Peridynamics is introduced through analytical simplification and a warp‐centric GPU strategy. The method accelerates preconditioned solvers and Vertex Block Descent, enabling interactive fracture simulation with physical accuracy.
Yuxiong Qin +2 more
wiley +1 more source
On Bending in the As‐Rigid‐As‐Possible Deformation Energy
Abstract The well‐established As‐Rigid‐As‐Possible (ARAP) energy has various forms. For surface deformation, commonly used energies contain an implicit bending penalty. We present a natural, continuous generalization that incorporates multiple ARAP versions with an implicit, user‐controllable bending penalty.
Ugo Finnendahl, Marc Alexa
wiley +1 more source
NUMERICAL SOLUTION OF 2-D EULER EQUATIONS WITH MULTIGRID
A multigrid scheme is applied to accelerate the convergence of numerical solution of two dimensional Euler equations to steady state. Cell-centered finite volume method with central differencing scheme is used for discretization. Explicit multistage time-
Murat Uygun , Kadir Kırkköprü
doaj
Primal SPH Solver for Strongly Coupled Multiphase Simulations with High Density Ratios
Abstract In recent years, the Smoothed Particle Hydrodynamics (SPH) approach has been increasingly used for multiphase simulations involving interactions between diverse materials. A critical component of an SPH simulator is the pressure solver, which not only facilitates the simulation of compressible or incompressible fluids but also handles contact ...
Jan Bender +3 more
wiley +1 more source
A Splitting Architecture for Exact Reduced Coulomb Friction
Abstract Existing approaches to frictional contact dynamics typically either modify the Coulomb law to improve numerical robustness or solve the exact law in a fully coupled monolithic form. However, in its reduced form, exact Coulomb friction can be written as a cone complementarity problem with an augmented velocity, which reveals a natural split ...
Hongcheng Song +3 more
wiley +1 more source

