Results 261 to 270 of about 20,100 (287)
Some of the next articles are maybe not open access.

An evaluation of implicit surface tilers

IEEE Computer Graphics and Applications, 1993
The authors review the principal algorithms for the polygonization of implicit surfaces and provide a framework for identifying their conceptual similarities and practical differences. The algorithms' merits are evaluated according to topological disambiguation, implementation complexity, and triangle count.
Paul Ning, Jules Bloomenthal
openaire   +1 more source

Interactive sculpting with implicit surfaces

Proceedings of the seventh ACM symposium on Solid modeling and applications, 2002
Providing the user with an intuitive sculpting system similar to real clay is one of the most challenging long term goals in interactive modeling. The user should ideally be able to deform, add and remove material, with no restriction on the geometry and topological genius of the solid being edited.
openaire   +1 more source

Hierarchical implicit surface refinement

Proceedings. Computer Graphics International 2001, 2002
A novel method of hierarchical implicit modeling is presented in which an implicit object is modeled using a hierarchy of implicit surfaces. The hierarchy provides both layered local refinement and global deformation. Local refinement allows the introduction of higher-level detailed surfaces.
Xikun Liang, Brian Wyvill
openaire   +1 more source

Surfaces implicites

2007
National ...
Cani, Marie-Paule, Galin, Eric
openaire   +1 more source

Implicit surface triangulation with sampling

2012 3rd IEEE International Conference on Network Infrastructure and Digital Content, 2012
This paper presents a new way for implicit rendering with particle systems. A seed particle needs to be found at first, which updates itself in a way of cube-finding. Other particles are initialized by this particle. We can set the number of particles. There are repulsion forces between the particles.
Mingjun Liu   +4 more
openaire   +1 more source

Fast Polygonization of Implicit Surfaces.

open access: yes, 2001
Our work is centered on the use of implicit surfaces in interactive applications (at least 10 frames per sec) running on high-end consumer architecture (modeling, simulation, deformable body animation, games).
Triquet, Frédéric   +2 more
openaire   +3 more sources

Blending an implicit with a parametric surface

Computer Aided Geometric Design, 1995
zbMATH Open Web Interface contents unavailable due to conflicting licenses.
openaire   +2 more sources

Decorating implicit surfaces

Proceedings of the 22nd annual conference on Computer graphics and interactive techniques - SIGGRAPH '95, 1995
openaire   +1 more source

Dynamic implicit surface tesselation

Proceedings of the ACM symposium on Virtual reality software and technology, 1997
Max Froumentin, Eric Varlet
openaire   +1 more source

Implicit stream surfaces

Proceedings Visualization '93, 2002
openaire   +1 more source

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