Results 201 to 210 of about 110,153 (296)
High-Precision Pedestrian Indoor Positioning Method Based on Inertial and Magnetic Field Information. [PDF]
Yu N, Chen X, Feng R, Wu Y.
europepmc +1 more source
A device free high-precision indoor positioning and tracking method based on GMM-WKNN algorithm. [PDF]
Jiang M, Yuan J.
europepmc +1 more source
Abstract In early childhood education many researchers and professionals across the world have embraced the United Nations Convention on the Rights of the Child's requirement to include young children in decision‐making. In the context of ongoing discussion about young children's capacity to share their views and opinions about matters affecting them ...
Laura Lundy +3 more
wiley +1 more source
A BLE based turnkey indoor positioning system for mobility assessment in aging-in-place settings. [PDF]
Wang H +5 more
europepmc +1 more source
Abstract Quality in early childhood education and care (ECEC) is a contested concept and has generally been conceptualised by inter‐related indicators such as staff qualifications, educational environment, policy or child‐to‐staff ratios. There has been a more limited emphasis on how young children might perceive and experience quality.
Nikki Fairchild, Éva Mikuska
wiley +1 more source
An Improved UWB Indoor Positioning Approach for UAVs Based on the Dual-Anchor Model. [PDF]
Xiang Z +5 more
europepmc +1 more source
Listening to Hong Kong children's perspectives through pretend play
Abstract Quality in early childhood education and care (ECEC) has become an increasing concern in recent years. The issue has been regularly discussed by different stakeholders. However, the rising concern regarding quality in ECEC has not seriously taken into account children's perspectives.
Suzannie K. Y. Leung
wiley +1 more source
High accuracy indoor positioning system using Galois field-based cryptography and hybrid deep learning. [PDF]
Hazzazi MM +5 more
europepmc +1 more source
RETRACTED: Learner emotions and performance in hypercasual VR games with adaptive AI difficulty
Abstract Hypercasual virtual reality games (HVRGs) are widely regarded as cost‐effective tools for rapid skill acquisition, yet the mechanisms that optimise their effectiveness and user acceptance remain insufficiently explored. This mixed‐methods empirical study investigates how playful emotions, characterised by engagement, enjoyment and anxiety ...
Zeeshan Ahmed, Faizan Ahmad, Chen Hui
wiley +1 more source

