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Interactive Cinema: Engagement and Interaction

2014
Technologies that were initially developed to be applied within the domain of video games are currently being used in experiments to explore their meaning and possibilities for cinema and cinema audiences. In this position paper we examine how narrativity, interactivity and engagement are mutually reshaped within this new domain of media entertainment,
Vosmeer, Mirjam   +4 more
openaire   +4 more sources

Interaction, “Interaction”, ‘Interaction’

1985
Doing exact scientific research is like driving in a big city; maneuvering among streets that have more than one lane. Scientists must be at ease in any of three lanes: the event/thing, the construct, and the language. This is because whatever qualifies as an ontological category may have three “faces.” One deals with the actual physical-biological ...
openaire   +1 more source

Interactivity

eCAADe proceedings, 2000
Conferenza Ecaade ...
openaire   +2 more sources

MaskGAN: Towards Diverse and Interactive Facial Image Manipulation

Computer Vision and Pattern Recognition, 2019
Facial image manipulation has achieved great progress in recent years. However, previous methods either operate on a predefined set of face attributes or leave users little freedom to interactively manipulate images.
Cheng-Han Lee   +3 more
semanticscholar   +1 more source

Interaction, engagement, and perceived interactivity in single-handed interaction

Internet Research, 2016
Purpose The purpose of this paper is to examine the effects of interaction techniques (e.g. swiping and tapping) and the range of thumb movement on interactivity, engagement, attitude, and behavioral intention in single-handed interaction with smartphones.
Dong-Hee Shin   +3 more
openaire   +1 more source

Genie: Generative Interactive Environments

International Conference on Machine Learning
We introduce Genie, the first generative interactive environment trained in an unsupervised manner from unlabelled Internet videos. The model can be prompted to generate an endless variety of action-controllable virtual worlds described through text ...
Jake Bruce   +24 more
semanticscholar   +1 more source

The Knowledge Complexity of Interactive Proof Systems

SIAM journal on computing (Print), 1989
Usually, a proof of a theorem contains more knowledge than the mere fact that the theorem is true. For instance, to prove that a graph is Hamiltonian it suffices to exhibit a Hamiltonian tour in it; however, this seems to contain more knowledge than the ...
S. Goldwasser, S. Micali, C. Rackoff
semanticscholar   +1 more source

Problem of Interactions: Gravitational Interactions

Russian Physics Journal, 2001
zbMATH Open Web Interface contents unavailable due to conflicting licenses.
openaire   +2 more sources

From interactables to architectonic interaction

Interactions, 2017
Interaction design is increasingly about embedding interactive technologies in our built environment; architecture is increasingly about the use of interactive technologies to reimagine and dynamically repurpose our built environment. This forum focuses on this intersection of interaction and architecture.
openaire   +1 more source

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