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Traditional artworks like paintings, photographs, or films can be reproduced by conventional media like printing or video. This makes visitors of museums possible to purchase postcards, posters, books, and DVDs of pictures and/or movies shown at the ...
Imura, Masataka +2 more
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Design of a Gaze-Controlled Interactive Art System for the Elderly to Enjoy Life [PDF]
The impact of global population aging on older adults’ health and emotional well-being is examined in this study, emphasizing innovative technological solutions to address their diverse needs.
Chao-Ming Wang, Wei-Chih Hsu
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CATtalk: An IoT-Based Interactive Art Development Platform
Interactive art has been significant advanced by the Internet of Things (IoT) and cyber physical interaction technologies, which enables the participants to engage with the art devices.
Yi-Bing Lin, Helin Luo, Chen-Chi Liao
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Predicting emotional responses in interactive art using Random Forests: a model grounded in enactive aesthetics [PDF]
IntroductionInteractive installation art offers immersive and participatory environments that elicit complex and multidimensional emotional experiences—encompassing sensorimotor engagement, affective resonance, and cognitive reflection.
Xiaowei Chen +3 more
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Investigating the effect of various types of public art in urban spaces on the perceived vitality of young people [PDF]
IntroductionPublic art has followed a new trend in urban spaces in recent years, so that cities invest highly in the design and implementing of public works of art and improving the visual quality of urban spaces, since it is effective in creating good ...
Abolfazl abdollahifard, Shiva Velayati
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This paper presents a wearable motion capture (MoCap)-based serious game (SG) for physical rehabilitation and evaluates its user experience. Conventional physical rehabilitation relies on professional trainers, equipment, and facilities, which are time ...
Yaqin Fu, Qi Li, Ding Ma
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A multilevel dynamic model for documenting, reactivating and preserving interactive multimedia art
Preserving interactive multimedia artworks is a challenging research field due to their complex nature and technological obsolescence. Established preservation strategies are inadequate since they do not cover the complex relations between analogue and ...
Alessandro Fiordelmondo +5 more
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Huge Balls: An exploration of the comprehension of ludo-narrative elements of a game art installation [PDF]
Huge balls is a game art project created by Group Jean-Luc supported by Ensadlab for the exhibitionJonglopolis at the Carreau du Temple in Paris 2018.
Guofan Xiong, Daniel Plata, Chu-Yin Chen
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Multiple teaching methods vary according to the nature of the educational situation for best results for teaching, method teaching or methods used depends largely on the information or skills that are taught, and experience has shown that the ways to ...
إسلام محمد السيد هيبه +1 more
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Virtual Reality and Audiovisual Experience in the AudioVirtualizer [PDF]
INTRODUCTION: Virtual Reality (VR) provides new possibilities for interaction, immersiveness, and audiovisual combination, potentially facilitating novel aesthetic experiences.
Adinda Klooster, Nick Collins
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