Results 91 to 100 of about 2,439,318 (239)

Pengembangan Bahar Ajar Berbasis Multimedia Interaktif [PDF]

open access: yes, 2015
The purpose of this study were (1) to describe the condition and potential of learning that has been done by the teacher on the basic competence using an oscilloscope measurement tool, (2) to produce interactive multimedia products for learning the basic
Abdurrahman, A. (Abdurrahman)   +2 more
core  

PENGEMBANGAN MULTIMEDIA INTERAKTIF PADA MATA PELAJARAN IPA KELAS VII DI SMP NEGERI 2 SINGARAJA

open access: yesJurnal Edutech Undiksha, 2015
Penelitian ini dilatarbelakangi oleh masih rendahnya hasil belajar IPA siswa, rendahnya hasil belajar ditunjukkan oleh rerata hasil belajar IPA sebesar 65,34 yang masih berada dibawah nilai Kriteria Ketuntasan Minimal (KKM) yang ditetapkan sebesar 75 ...
I Made Yudi .   +2 more
doaj   +1 more source

Cultural matter in the development of an interactive multimedia self-paced educational health program for aboriginal health workers [PDF]

open access: yes, 2011
Aboriginal and Torres Strait islander health workers are key providers of primary health services to Aboriginal communities especially in remote and rural areas. They are often overloaded with competing demands.
El Sayed, Faeka   +2 more
core  

Multilingual Information Framework for Handling textual data in Digital Media [PDF]

open access: yes, 2005
This document presents MLIF (Multi Lingual Information Framework), a high-level model for describing multilingual data across a wide range of possible applications in the translation/localization process within several multimedia domains (e.g ...
Cruz-Lara, S.   +3 more
core   +2 more sources

Development of SMASH Skills Training Model on Volleyball Based on Interactive Multimedia

open access: yesInternational Journal of Interactive Mobile Technologies, 2020
— SMASH's skill is a technique that can be done by a person in a hard swooping towards your opponent to produce numbers. Interactive multimedia technology is expected to be a guideline for athletes in looking at more variation models of SMASH. The aim of
M. Suhairi   +4 more
semanticscholar   +1 more source

Privacy and Curiosity in Mobile Interactions with Public Displays. [PDF]

open access: yes, 2007
Personal multimedia devices like mobile phones create new needs for larger displays distributed at specific points in the environment to look up information about the current place, playing games or exchanging multimedia data. The technical prerequisites
Holleis, Paul   +3 more
core  

Integration Borg & Gall (1983) and Lee & Owen (2004) models as an alternative model of design-based research of interactive multimedia in elementary school

open access: yesJournal of Physics: Conference Series, 2019
Interactive multimedia has different development characteristics with other media. This article aims to form an interactive multimedia development model in elementary schools by integrating the development model of Borg & Gall and Lee & Owen.
K. A. Aka
semanticscholar   +1 more source

The role of digital technologies and Human-Computer Interaction for the future of education

open access: yesi-com
Over the last 50 years education has been transformed by digital technologies. Many efforts have been made to create and apply “digital” teaching and learning methods, tools and platforms.
Herczeg Michael
doaj   +1 more source

Development of interactive multimedia based on lectora inspire to improve understanding about disaster mitigation material in senior high school [PDF]

open access: yesE3S Web of Conferences
Media that gives pupils a comprehensive grasp is necessary to improve comprehension of disaster mitigation content. One of the teaching strategies that can raise the standard of geography instruction is information and communication technology-based ...
Wirda Tria Rahma, Sugandi Dede
doaj   +1 more source

THE DEVELOPMENT OF 3D INTERACTIVE MULTIMEDIA ORIENTED SPATIAL VISUALLY ON POLAR AND NONPOLAR COVALENT BONDING MATERIALS

open access: yesJTK (Jurnal Tadris Kimiya), 2020
Visual-spatial is needed to improve submicroscopic understanding, such as polar and nonpolar covalent bonding materials. Not many 3D interactive multimedia have been developed with visual-spatial orientation.
Ilo Isaloka, Kusumawati Dwiningsih
doaj   +1 more source

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