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A typology of wearable activity recognition and interaction

Proceedings of the 2nd international Workshop on Sensor-based Activity Recognition and Interaction, 2015
In this paper, we will provide a typology of sensor-based activity recognition and interaction, which we call wearable activity recognition. The typology will focus on a conceptual level regarding the relation between persons and computing systems. Two paradigms, first the activity based seamless and obtrusive interaction and second activity-tracking ...
Manuel Dietrich, Kristof Van Laerhoven
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Sonic Interaction Design for Paper Wearables

Proceedings of the 12th International Audio Mostly Conference on Augmented and Participatory Sound and Music Experiences, 2017
The paper reports a workshop on sonic interaction design conceived and led by the authors in the context of a living lab born from the collaboration between a music conservatory and an IT university department. The main subject was the application of non-verbal sound in the process of product design, focusing on the augmentation of clothes and wearable
Giorgio Klauer   +2 more
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Unobtrusive Interaction for Wearable Computing

Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems, 2016
Interaction with wearable devices such as smartglasses is yet a problem. While the input space is limited, the interaction itself can have strong social implications in public spaces. Missing social conventions and technology apprehension can affect the users willingness to perform interaction in public.
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Designing for wearable and fashionable interactions

Interaction Studies. Social Behaviour and Communication in Biological and Artificial Systems, 2020
Abstract This research examines wearable, fashionable interaction design to mediate the narrative and semiotic concepts found in technology and fashion. We discuss the principles of design anthropology using Taiwan proverbs to transmit the “people-situation-reason-object” method and analyze five ...
Wei-Chen Chang, Rung-Tai Lin
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From Mobile to Wearable

Proceedings of the 17th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct, 2015
In the last decades, mobile phones have turned into sensor-rich devices that use different built-in sensors such as accelerometers or gyroscopes. The sensors have enriched the interaction possibilities, allowing, for example, gestural interaction. With the prevalence of wearable devices and peripherals, such as fitness bracelets and breast straps, the ...
Stefan Schneegass   +3 more
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Multimodal interaction with a wearable augmented reality system

IEEE Computer Graphics and Applications, 2006
An augmented reality system enhances a mobile user's situational awareness and provides new visualization functionality. The custom-built multimodal interface provides access to information encountered in urban environments. In this article, we detail our experiences with various input devices and modalities and discuss their advantages and drawbacks ...
Mathias Kölsch   +3 more
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Wearable Glove Interaction with Robots

2019 International Conference in Engineering Applications (ICEA), 2019
This paper presents the exciting use of robotics to teach technologies in an approach that motivates the students through intuitive learning. MSc degree programme students are engaged in strong team-building, while developing and testing new algorithms for mobile robotics and electronics areas.
N. M. Fonseca Ferreira   +5 more
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In interaction with wearable activity recognition technologies

Proceedings of the 2014 ACM International Symposium on Wearable Computers: Adjunct Program, 2014
I introduce an interdisciplinary research project that bridges research in computer science and social science in the field of activity recognition. In specific focus here is the technology of wearable activity recognition, including its usage in everyday contexts and its design practice.
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Anatomizing System Activities on Interactive Wearable Devices

Proceedings of the 6th Asia-Pacific Workshop on Systems, 2015
This paper presents a detailed, first-of-its-kind anatomy of a commodity interactive wearable system. We asked two questions: (1) do interactive wearables deliver "close-to-metal" energy efficiency and interactive performance, and if not (2) what are the root causes preventing them from doing so?
Renju Liu   +3 more
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Designing Inherent Interactions on Wearable Devices

Adjunct Proceedings of the 31st Annual ACM Symposium on User Interface Software and Technology, 2018
Wearable devices are becoming important computing devices to personal users. They have shown promising applications in multiple domains. However, designing interactions on smartwears remains challenging as the miniature sized formfactors limit both its input and output space.
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