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Interaction modelling for wearable assistive devices

Proceedings of the 9th ACM International Conference on PErvasive Technologies Related to Assistive Environments, 2016
An exoskeleton may help healthy older adults stay independent for a longer time by augmenting their torque at weakened joints. Predictive models are useful to develop exoskeletons and assess the effect of exoskeletons on the user. Existing models that predict the effect of exoskeletons on the user use pre-defined motions which do not change when the ...
Bas J. de Kruif   +3 more
openaire   +1 more source

Interactive Digitalwear with Wearable Technology: ViViTi

Advanced Science and Technology Letters, 2015
The purpose of this study is to provide useful information and service to users through ‘ViViTi’, wearable computer based interactive digital wear. This study is to provide 'emotional service' of digital wear that can satisfy the emotional need of users by paying attention to human intangible 'emotion'. This study devised a product considering problems
Haein Yoon, Hyunggi Kim
openaire   +1 more source

From Mobile to Wearable

Proceedings of the 17th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct, 2015
In the last decades, mobile phones have turned into sensor-rich devices that use different built-in sensors such as accelerometers or gyroscopes. The sensors have enriched the interaction possibilities, allowing, for example, gestural interaction. With the prevalence of wearable devices and peripherals, such as fitness bracelets and breast straps, the ...
Stefan Schneegass   +3 more
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Unobtrusive Interaction for Wearable Computing

Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems, 2016
Interaction with wearable devices such as smartglasses is yet a problem. While the input space is limited, the interaction itself can have strong social implications in public spaces. Missing social conventions and technology apprehension can affect the users willingness to perform interaction in public.
openaire   +1 more source

Sonic Interaction Design for Paper Wearables

Proceedings of the 12th International Audio Mostly Conference on Augmented and Participatory Sound and Music Experiences, 2017
The paper reports a workshop on sonic interaction design conceived and led by the authors in the context of a living lab born from the collaboration between a music conservatory and an IT university department. The main subject was the application of non-verbal sound in the process of product design, focusing on the augmentation of clothes and wearable
Giorgio Klauer   +2 more
openaire   +1 more source

Public/private interactive wearable projection display

Proceedings of the 16th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry, 2018
We propose a wearable projection system that displays both public and private information concurrently. The system is composed of a 2-layer forearm mounted screen and a head worn device which projects images on the screen. The screen can be switched between two modes, light-diffusing mode, where projected image is visible to the surrounding viewers and
Yuta Sugiura   +3 more
openaire   +2 more sources

Multimodal interaction with a wearable augmented reality system

IEEE Computer Graphics and Applications, 2006
An augmented reality system enhances a mobile user's situational awareness and provides new visualization functionality. The custom-built multimodal interface provides access to information encountered in urban environments. In this article, we detail our experiences with various input devices and modalities and discuss their advantages and drawbacks ...
Mathias, Kölsch   +3 more
openaire   +2 more sources

Object augmentation through ecological human - wearable computer interactions

WiMob'2005), IEEE International Conference on Wireless And Mobile Computing, Networking And Communications, 2005., 2006
One of the recurring limitations of wearable computers relates to their user interface. In order to attain transparent and natural interactions, a new interaction paradigm must be introduced. Following a short introduction on wearable computers, this paper makes the case for an ecological approach for the engineering of human-wearable computer ...
N. Plouznikoff   +2 more
openaire   +1 more source

Wearable Forest Clothing System: Beyond Human-Computer Interaction

Leonardo, 2009
Wearable Forest is a garment that bioacoustically interacts with distant wildlife in a remote forest through a networked remote-controlled speaker and microphone. It expresses the unique bioacoustic beauty of nature and allows users to interact with a forest in real time through a network to acoustically experience a distant forest soundscape, thus ...
Hiroki Kobayashi   +2 more
openaire   +1 more source

Wearable-based Human-Computer Interaction with LimbMotion

Proceedings of the 16th ACM Conference on Embedded Networked Sensor Systems, 2018
LimbMotion is a limb tracking system which enables accurate and real-time tracking with one wearable device on the wrist/ankle of a user. By integrating inertial sensing and acoustic sensing, LimbMotion significantly reduces the search space of a moving limb, and provides accurate limb tracking for further human computer interaction (HCI).
Han Zhou   +5 more
openaire   +1 more source

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