Results 31 to 40 of about 206,107 (305)
Temps et espace de l’interactivité, vers une définition de la transmédialité
What are the interactive bases of transmediality? How does transmediality extend or overtake multimedia interactivity forms? Is transmedia coextensivity the catalyst of a dialogical interactivity, where space and time combine in a specific experience ...
Bruno Cailler, Céline Masoni Lacroix
doaj +1 more source
Making a comic: cognitive event analysis of narrative affordance navigation
In this article, we investigate how a process of creative and imaginative narration emerges from the interaction between an expert comic writer and his environment.
Mats Haraldsen, Sarah Bro Trasmundi
doaj +1 more source
Live interactions have the potential to meaningfully engage audiences during musical performances, and modern technologies promise unique ways to facilitate these interactions.
Fails Jerry Alan +4 more
core +1 more source
Design and Analysis of a Collaborative Story Generation Game for Social Robots
Storytelling plays a central role in human socializing and entertainment, and research on conducting storytelling with robots is gaining interest. However, much of this research assumes that story content is curated.
Eric Nichols +3 more
doaj +1 more source
Critical Success Factors for Positive User Experience in Hotel Websites: Applying Herzberg's Two Factor Theory for User Experience Modeling [PDF]
This research presents the development of a critical success factor matrix for increasing positive user experience of hotel websites based upon user ratings. Firstly, a number of critical success factors for web usability have been identified through the
Good, Alice, Sambhanthan, Arunasalam
core +2 more sources
ABSTRACT Objective To evaluate selumetinib exposure using therapeutic drug monitoring (TDM) in pediatric patients with neurofibromatosis type 1 (NF1) and plexiform neurofibromas (PN), assess interpatient pharmacokinetic variability, and explore the relationship between drug exposure, clinical response, and adverse effects.
Janka Kovács +8 more
wiley +1 more source
ABSTRACT Objective To evaluate the diagnostic yield and utility of universal paired tumor–normal multigene panel sequencing in newly diagnosed pediatric solid and central nervous system (CNS) tumor patients and to compare the detection of germline pathogenic/likely pathogenic variants (PV/LPVs) against established clinical referral criteria for cancer ...
Natalie Waligorski +9 more
wiley +1 more source
From pixels to pedagogy: using video games for higher education in the humanities
This paper explores how video games can enhance learning in the higher education Humanities classroom through play and critical discussions. Through the observation of two case studies, it aims to highlight important concepts and considerations and ...
Jessica van Horssen +2 more
doaj +1 more source
The use of an e-learning constructivist solution in workplace learning [PDF]
We wished to investigate whether an e-learning approach which uses constructivist principles can be successfully applied to train employees in a highly specialised skill thought to require expert individuals and extensive prolonged training. The approach
A. Mileham +42 more
core +1 more source

