Results 41 to 50 of about 77,671 (281)
From pixels to pedagogy: using video games for higher education in the humanities
This paper explores how video games can enhance learning in the higher education Humanities classroom through play and critical discussions. Through the observation of two case studies, it aims to highlight important concepts and considerations and ...
Jessica van Horssen +2 more
doaj +1 more source
ABSTRACT Background Reduced bone mineral density (BMD) has been reported in survivors of childhood and young adult acute lymphoblastic leukaemia (ALL); however, data from cohorts treated with contemporary protocols and including matched controls remain limited.
Karen Schow Jensen +10 more
wiley +1 more source
From interactivity to playability [PDF]
This paper discusses the similarities and differences between participatory, interactive, and playable art. It suggests that computer games can provide novel perspectives on interactivity in interactive art.
Leino, Olli Tapio
core
ABSTRACT Background The Standards for Psychosocial Care for Children with Cancer and Their Families guide the provision of comprehensive psychosocial care. Parallel to research characterizing implementation of the Standards from the perspective of providers, this study examines implementation of the Standards from the perspective of parents of youth ...
Emily M. Pariseau +8 more
wiley +1 more source
Interactivity has often been considered as an obvious property of ICT (Information and Communication Technologies). However, it has been debated on the interactivity from the middle of the XXth. Century until today.
Christian Papilloud
doaj +1 more source
ABSTRACT Background Young adult childhood cancer survivors (YA‐CCS) have an increased risk of treatment‐related health complications throughout their lives. Lifelong survivorship care is recommended, yet many YA‐CCS experience disruptions in care during pediatric‐to‐adult transitions and do not receive recommended survivorship care.
Kevin Shanchen Pu +8 more
wiley +1 more source
This study aims at reviewing the interactivity of three prominent climate change website in Indonesia myplanet.care; Walhi (friend of Earth Indonesia) and Greenpeace Indonesia.
Aryanto Vincent Didiek Wiet +1 more
doaj +1 more source
Immersion and Implosion: Enabling Social Spaces through the Design of Interactivity at Scale
The didactic lecture is a well-established but contentious practice in higher education. It is an essentially mono-directional experience delivered in purposefully designed spaces that entrench modes of learning and expected behaviours by both staff and ...
Peter Bryant
doaj +1 more source
ABSTRACT Febrile neutropenia (FN) is a frequent and serious complication in children receiving cancer therapy. Standardizing FN management across Asia is challenging due to variable healthcare infrastructure, diagnostic capacity, and infection patterns; however, it could improve resource use and patient outcomes.
Joliza Patricia Cañeba +29 more
wiley +1 more source
Antecedents of Viewers’ Live Streaming Watching: A Perspective of Social Presence Theory
Live streaming commerce as a popular marketing method has attracted wide attention, but little is known about why consumers continue to watch live streaming.
Jiada Chen, Junyun Liao
doaj +1 more source

