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Hardware Adaptive High‐Order Interpolation for Real‐Time Graphics
Computer graphics forum (Print), 2021Interpolation is a core operation that has widespread use in computer graphics. Though higher‐order interpolation provides better quality, linear interpolation is often preferred due to its simplicity, performance, and hardware support.
Daqi Lin, L. Seiler, Cem Yuksel
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I-SDFNet: Interpolation-Based Implicit Neural Representation for Learning Watertight Surfaces
International Conference on Computing Communication and Networking Technologies, 2023As machine learning methodologies continue to revolutionize computer graphics, the need for effective surface representation methods has become paramount.
Vinay Dalvi, Vikas Sisodia, Saransh Dave
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Harmonic Shape Interpolation on Multiply‐connected Planar Domains
Computer graphics forum (Print), 2022Shape interpolation is a fundamental problem in computer graphics. Recently, there have been some interpolation methods developed which guarantee that the results are of bounded amount of geometric distortion, hence ensure high quality interpolation ...
Dongbo Shi, Renjie Chen
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Neural frame interpolation for rendered content
ACM Transactions on Graphics, 2021The demand for creating rendered content continues to drastically grow. As it often is extremely computationally expensive and thus costly to render high-quality computer-generated images, there is a high incentive to reduce this computational burden ...
Karlis Martins Briedis+5 more
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Learning a deep motion interpolation network for human skeleton animations
Comput. Animat. Virtual Worlds, 2021Motion interpolation technology produces transition motion frames between two discrete movements. It is wildly used in video games, virtual reality and augmented reality. In the fields of computer graphics and animations, our data‐driven method generates
Chi Zhou+5 more
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CORDIC vector interpolator for power-aware 3D computer graphics
IEEE Workshop on Signal Processing Systems, 2003Real-time 3D graphics will be a major power consumer in future portable embedded systems. In this paper we present a 3D CORDIC vector interpolator for a power-aware graphics system. This new interpolator supports dynamic control of computing precision with an output accuracy range of 6 to 10 bits.
Euh, J, Chittamuru, J, Burleson, W
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Geometry & Graphics, 2022
In this paper has been considered the main content and distinctive features of the “Geometric Modeling” training course for the “Mathematics and Computer Science” training program 02.03.01 (“Mathematical and Computer Modeling” specialization).
A. Zaharov, Y. Zakharova
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In this paper has been considered the main content and distinctive features of the “Geometric Modeling” training course for the “Mathematics and Computer Science” training program 02.03.01 (“Mathematical and Computer Modeling” specialization).
A. Zaharov, Y. Zakharova
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Parallel Computation of Trajectories Using Graphics Processing Units and Interpolated Gravity Models
Journal of Guidance, Control, and Dynamics, 2015Seeking improvements in speed and accuracy in multiobject trajectory simulations, a solution methodology is presented that takes advantage of 1) new high-fidelity geopotential and third-body perturbation models that efficiently trade memory for speed, and 2) a graphics processing unit based integrator to achieve parallelism across multiple objects. The
Nitin Arora+2 more
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Optical Engineering, 2013
An algorithm for interpolation of central fringe position in low-coherence interferometry measurements is presented. The algorithm is based on a polynomial curve fitting. Fast calculation of interpolation is possible due to the use of an NVIDIA Compute Unified Device Architecture (CUDA) technology, which allows independent analysis of different points ...
Tomczewski, S.+4 more
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An algorithm for interpolation of central fringe position in low-coherence interferometry measurements is presented. The algorithm is based on a polynomial curve fitting. Fast calculation of interpolation is possible due to the use of an NVIDIA Compute Unified Device Architecture (CUDA) technology, which allows independent analysis of different points ...
Tomczewski, S.+4 more
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Journal of Applied Remote Sensing, 2016
Kriging interpolation provides the best linear unbiased estimation for unobserved locations, but its heavy computation limits the manageable problem size in practice. To address this issue, an efficient interpolation procedure incorporating the fast Fourier transform (FFT) was developed.
Hong Shu+3 more
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Kriging interpolation provides the best linear unbiased estimation for unobserved locations, but its heavy computation limits the manageable problem size in practice. To address this issue, an efficient interpolation procedure incorporating the fast Fourier transform (FFT) was developed.
Hong Shu+3 more
openaire +2 more sources