Results 201 to 210 of about 32,049 (237)
Some of the next articles are maybe not open access.
Paradoxical effects of education on the Iowa Gambling Task
Brain and Cognition, 2004Suitable normative information on the Iowa Gambling Task (IGT) is not currently available, though it is clear that there is great individual variability in performance on this assessment tool. Given that the task is presumed to measure the emotion-based learning systems that are thought to form the biological basis of 'intuition,' there is some reason ...
Cathryn E Y, Evans +2 more
openaire +2 more sources
Methodological Flexibility in the Iowa Gambling Task
2022The Iowa Gambling Task (IGT) is an experimental paradigm in the form of a card game designed to simulate realistic decision-making situations with unknown premises and uncertain consequences. In psychological research, the IGT is frequently used to assess the decision-making ability of specific population groups.
openaire +1 more source
Iowa Gambling Task performance in currently depressed suicide attempters
Psychiatry Research, 2013Deficits in decision-making using the Iowa Gambling Task (IGT) have been found in past suicide attempters, but primarily euthymic and/or medicated patients. This study compared IGT performance among medication-free, currently depressed patients (unipolar and bipolar) with (n=26) and without (n=46) a past history of suicide attempt, and healthy ...
Marianne, Gorlyn +4 more
openaire +2 more sources
Performance of healthy participants on the Iowa Gambling Task.
Psychological Assessment, 2013The Iowa Gambling Task (IGT; Bechara, Damasio, Damasio, & Anderson, 1994) is often used to assess decision-making deficits in clinical populations. The interpretation of the results hinges on 3 key assumptions: (a) healthy participants learn to prefer the good options over the bad options; (b) healthy participants show homogeneous choice behavior; and (
Helen Steingroever +4 more
openaire +5 more sources
Real versus facsimile reinforcers on the Iowa Gambling Task
Brain and Cognition, 2003The Iowa Gambling Task (([Bechara et al., 1994]) is an effective neuropsychological tool for the assessment of 'real-life' decision-making in a laboratory environment. It has been employed in a wide range of circumstances, though researchers have sometimes employed real money reinforcers instead of the facsimile (or 'monopoly'-type) money used by.
Caroline H, Bowman, Oliver H, Turnbull
openaire +2 more sources
Instructional cues modify performance on the Iowa Gambling Task
Brain and Cognition, 2006The current study investigated whether acute alcohol intoxication produces impaired decision-making on tasks assessing ventromedial prefrontal (VMF) cortex functioning and impulsive responding. Participants completed the Iowa Gambling Task (IGT), a decision-making test targeting the VMF, and the Newman Perseveration Task (NT), a measure of impulsivity.
Iris M, Balodis +2 more
openaire +2 more sources
Episodic chasing in pathological gamblers using the Iowa gambling task
Scandinavian Journal of Psychology, 2006“Chasing ones losses” is a key symptom among pathological gamblers (PGs). This study focuses on quantitative differences in episodic chasing (i.e., sequences of disadvantageous decisions within a single gambling session) between PGs and non‐pathological gamblers (NPGs).
Linnet, Jakob +3 more
openaire +3 more sources
Direct versus indirect emotional consequences on the Iowa Gambling Task
Brain and Cognition, 2003The Iowa Gambling Task has been widely used in the assessment of neurological patients with ventro-mesial frontal lesions. The Iowa Group has claimed that the Gambling Task is too complex for participants to follow using cognition alone, so that participants must rely on emotion-based learning systems (somatic markers).
Oliver H, Turnbull +2 more
openaire +2 more sources
Journal of Gambling Studies, 2006
The current investigation examined performance on two laboratory-based gambling tasks, the Georgia Gambling Task (GGT; Goodie, 2003. The effects of control on betting: Paradoxical betting on items of high confidence with low value. Journal of Experimental Psychology: Learning, Memory, and Cognition, 29, 598-610) and the Iowa Gambling Task (IGT; Bechara,
Chad E, Lakey +2 more
openaire +2 more sources
The current investigation examined performance on two laboratory-based gambling tasks, the Georgia Gambling Task (GGT; Goodie, 2003. The effects of control on betting: Paradoxical betting on items of high confidence with low value. Journal of Experimental Psychology: Learning, Memory, and Cognition, 29, 598-610) and the Iowa Gambling Task (IGT; Bechara,
Chad E, Lakey +2 more
openaire +2 more sources
Decision Preceding Negativity in the Iowa Gambling Task: An ERP study
Brain and Cognition, 2011The present study aimed to investigate the slow negative potential (termed Decision Preceding Negativity, DPN, from the family of the Readiness Potential) which precedes a willed risky decision. To this end, evoked potentials preceding and following an economic choice were measured in a sample of 16 male students during the Iowa Gambling Task modified ...
Bianchin M, ANGRILLI, ALESSANDRO
openaire +4 more sources

