Results 201 to 210 of about 32,049 (237)
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Paradoxical effects of education on the Iowa Gambling Task

Brain and Cognition, 2004
Suitable normative information on the Iowa Gambling Task (IGT) is not currently available, though it is clear that there is great individual variability in performance on this assessment tool. Given that the task is presumed to measure the emotion-based learning systems that are thought to form the biological basis of 'intuition,' there is some reason ...
Cathryn E Y, Evans   +2 more
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Methodological Flexibility in the Iowa Gambling Task

2022
The Iowa Gambling Task (IGT) is an experimental paradigm in the form of a card game designed to simulate realistic decision-making situations with unknown premises and uncertain consequences. In psychological research, the IGT is frequently used to assess the decision-making ability of specific population groups.
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Iowa Gambling Task performance in currently depressed suicide attempters

Psychiatry Research, 2013
Deficits in decision-making using the Iowa Gambling Task (IGT) have been found in past suicide attempters, but primarily euthymic and/or medicated patients. This study compared IGT performance among medication-free, currently depressed patients (unipolar and bipolar) with (n=26) and without (n=46) a past history of suicide attempt, and healthy ...
Marianne, Gorlyn   +4 more
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Performance of healthy participants on the Iowa Gambling Task.

Psychological Assessment, 2013
The Iowa Gambling Task (IGT; Bechara, Damasio, Damasio, & Anderson, 1994) is often used to assess decision-making deficits in clinical populations. The interpretation of the results hinges on 3 key assumptions: (a) healthy participants learn to prefer the good options over the bad options; (b) healthy participants show homogeneous choice behavior; and (
Helen Steingroever   +4 more
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Real versus facsimile reinforcers on the Iowa Gambling Task

Brain and Cognition, 2003
The Iowa Gambling Task (([Bechara et al., 1994]) is an effective neuropsychological tool for the assessment of 'real-life' decision-making in a laboratory environment. It has been employed in a wide range of circumstances, though researchers have sometimes employed real money reinforcers instead of the facsimile (or 'monopoly'-type) money used by.
Caroline H, Bowman, Oliver H, Turnbull
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Instructional cues modify performance on the Iowa Gambling Task

Brain and Cognition, 2006
The current study investigated whether acute alcohol intoxication produces impaired decision-making on tasks assessing ventromedial prefrontal (VMF) cortex functioning and impulsive responding. Participants completed the Iowa Gambling Task (IGT), a decision-making test targeting the VMF, and the Newman Perseveration Task (NT), a measure of impulsivity.
Iris M, Balodis   +2 more
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Episodic chasing in pathological gamblers using the Iowa gambling task

Scandinavian Journal of Psychology, 2006
“Chasing ones losses” is a key symptom among pathological gamblers (PGs). This study focuses on quantitative differences in episodic chasing (i.e., sequences of disadvantageous decisions within a single gambling session) between PGs and non‐pathological gamblers (NPGs).
Linnet, Jakob   +3 more
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Direct versus indirect emotional consequences on the Iowa Gambling Task

Brain and Cognition, 2003
The Iowa Gambling Task has been widely used in the assessment of neurological patients with ventro-mesial frontal lesions. The Iowa Group has claimed that the Gambling Task is too complex for participants to follow using cognition alone, so that participants must rely on emotion-based learning systems (somatic markers).
Oliver H, Turnbull   +2 more
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Frequent Card Playing and Pathological Gambling: The Utility of the Georgia Gambling Task and Iowa Gambling Task for Predicting Pathology

Journal of Gambling Studies, 2006
The current investigation examined performance on two laboratory-based gambling tasks, the Georgia Gambling Task (GGT; Goodie, 2003. The effects of control on betting: Paradoxical betting on items of high confidence with low value. Journal of Experimental Psychology: Learning, Memory, and Cognition, 29, 598-610) and the Iowa Gambling Task (IGT; Bechara,
Chad E, Lakey   +2 more
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Decision Preceding Negativity in the Iowa Gambling Task: An ERP study

Brain and Cognition, 2011
The present study aimed to investigate the slow negative potential (termed Decision Preceding Negativity, DPN, from the family of the Readiness Potential) which precedes a willed risky decision. To this end, evoked potentials preceding and following an economic choice were measured in a sample of 16 male students during the Iowa Gambling Task modified ...
Bianchin M, ANGRILLI, ALESSANDRO
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