Results 211 to 220 of about 32,109 (247)
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Real versus facsimile reinforcers on the Iowa Gambling Task

Brain and Cognition, 2003
The Iowa Gambling Task (([Bechara et al., 1994]) is an effective neuropsychological tool for the assessment of 'real-life' decision-making in a laboratory environment. It has been employed in a wide range of circumstances, though researchers have sometimes employed real money reinforcers instead of the facsimile (or 'monopoly'-type) money used by.
Caroline H, Bowman, Oliver H, Turnbull
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Effects of the History of Conduct Disorder on the Iowa Gambling Tasks

Alcoholism: Clinical and Experimental Research, 2006
Background: Recent research conducted with the Iowa Gambling Task (GT) suggests decision‐making impairments in substance dependence, as well as behavior disorders such as conduct disorder and attention‐deficit/hyperactivity disorder. However, little is known about the past history of conduct disorder on decision making.The purpose of this study was to
Yang Tae, Kim   +2 more
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Underlying decision making processes on Iowa Gambling Task

Asian Journal of Psychiatry, 2019
Iowa Gambling Task (IGT) assesses decision making in uncertain conditions. Several studies have reported impaired performance on IGT in various clinical population compared to healthy normal. However, some researchers have reported incongruent findings from the basic assumptions of IGT in healthy normal.
Rajesh, Kumar   +2 more
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Frequent Card Playing and Pathological Gambling: The Utility of the Georgia Gambling Task and Iowa Gambling Task for Predicting Pathology

Journal of Gambling Studies, 2006
The current investigation examined performance on two laboratory-based gambling tasks, the Georgia Gambling Task (GGT; Goodie, 2003. The effects of control on betting: Paradoxical betting on items of high confidence with low value. Journal of Experimental Psychology: Learning, Memory, and Cognition, 29, 598-610) and the Iowa Gambling Task (IGT; Bechara,
Chad E, Lakey   +2 more
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Iowa Gambling Task Modified for Military Domain

Military Psychology, 2015
One key component of optimal military decision making is that the decision maker demonstrates reinforcement learning.
Nesbitt, Peter   +3 more
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Decision Preceding Negativity in the Iowa Gambling Task: An ERP study

Brain and Cognition, 2011
The present study aimed to investigate the slow negative potential (termed Decision Preceding Negativity, DPN, from the family of the Readiness Potential) which precedes a willed risky decision. To this end, evoked potentials preceding and following an economic choice were measured in a sample of 16 male students during the Iowa Gambling Task modified ...
Bianchin M, ANGRILLI, ALESSANDRO
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Episodic chasing in pathological gamblers using the Iowa gambling task

Scandinavian Journal of Psychology, 2006
“Chasing ones losses” is a key symptom among pathological gamblers (PGs). This study focuses on quantitative differences in episodic chasing (i.e., sequences of disadvantageous decisions within a single gambling session) between PGs and non‐pathological gamblers (NPGs).
Linnet, Jakob   +3 more
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Affect and personality correlates of the Iowa Gambling Task

Personality and Individual Differences, 2007
The present study examined the relationship of personality, Behavioral Inhibition Scale/Behavioral Activation scale (BIS/BAS scale) and affect, Positive Affect Negative Affect Schedule (PANAS) to performance on the Iowa Gambling Task (IGT) in a nonclinical sample (n = 87).
Julie A. Suhr, John Tsanadis
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The Iowa Gambling Task:: A Critical Revision

2013
The Iowa Gambling Task (IGT) is a widely used task in the assessment of the decision-making ability. In this article, we conduct a literature review by comparing IGT versions, different performance assessment measures, and changes to procedures including feedback, spatial randomization of decks, number of trials, number of cards per deck, instructions,
Areias, Graça   +2 more
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