Results 51 to 60 of about 14,188 (183)
ABSTRACT In 2019, excavations at the Cueva dos Chinches Muertas carried out by the Raxruha Viejo Project uncovered a small ceramic sherd distinguished by a stratified structure composed of multiple layers of textile imprints, both superficial and transversal.
Marie Ramelet
wiley +1 more source
Splatshop: Efficiently Editing Large Gaussian Splat Models
Abstract We present Splatshop, a highly optimized toolbox for interactive editing (selection, deletion, painting, transformation, …) of 3D Gaussian Splatting models. Utilizing a comprehensive collection of heuristic approaches, we carefully balance between exact and fast rendering to enable precise editing without sacrificing real‐time performance. Our
Markus Schütz +5 more
wiley +1 more source
Variable‐Rate Texture Compression: Real‐Time Rendering with JPEG
Abstract Although variable‐rate compressed image formats such as JPEG are widely used to efficiently encode images, they have not found their way into real‐time rendering due to special requirements such as random access to individual texels. In this paper, we investigate the feasibility of variable‐rate texture compression on modern GPUs using the ...
Elias Kristmann +2 more
wiley +1 more source
Reflections on Traceability for Visualization Research
Abstract Decades of advocacy for reproducibility and replication have advanced open, transparent practices in the sciences. However, traditional notions of reproducibility fit poorly with design‐oriented visualization research, where insights emerge through subjective, situated, and iterative work.
J. Rogers +4 more
wiley +1 more source
Improvement of JPEG XT Floating-Point HDR Image Coding Using Region Adaptive Prediction
Displays capable of representing high-dynamic range (HDR) images were recently released in the digital consumer electronics market, and consumers have become increasingly interested in HDR images.
Oh-Jin Kwon +2 more
doaj +1 more source
CuRast: Cuda‐Based Software Rasterization for Billions of Triangles
Abstract This paper presents a CUDA‐based software rasterizer capable of rendering up to a billion unique triangles, or up to 4 billion instanced triangles, in real time at 60 fps on an RTX 5090. By specifically targeting dense, opaque meshes, our approach is able to outperform the native GPU rasterization pipeline in these scenarios.
M. Schütz +3 more
wiley +1 more source
JPEG with quadtree adaptive partitioning
In this paper two images compression techniques with loss based on the method used by the compression Standard Joint Photographic Experts Groups (JPEG) and on the Quadtree adaptive partitioning method are presented and compared, and the loss produced ...
Claudia Cecilia Russo +3 more
doaj
Compression of Phase-Only Holograms with JPEG Standard and Deep Learning
It is a critical issue to reduce the enormous amount of data in the processing, storage and transmission of a hologram in digital format. In photograph compression, the JPEG standard is commonly supported by almost every system and device.
Shuming Jiao +5 more
doaj +1 more source
This study identifies melon genotypes resistant to Bemisia tabaci by integrating morphological and biochemical leaf traits. Using free‐choice and no‐choice assays, we demonstrate that resistance is primarily mediated by antixenosis. Genotypes CNPH 11‐1071‐43, CNPH 06‐1047‐343, CNPH 13‐1076, and BG MEL 16 significantly reduced whitefly settling and ...
Lucas de Lima Farias +7 more
wiley +1 more source
Security information method for JPEG/exif documents generally aims to prevent security attacks by protecting documents with password and watermark. Both methods cannot be used to determine the condition of data integrity at the detection stage of the ...
Rachmad Fitriyanto +2 more
doaj +1 more source

