Results 91 to 100 of about 2,769,981 (233)

A validated 3D point‐cloud analysis workflow for the creation of seagrass canopy height models

open access: yesMethods in Ecology and Evolution, EarlyView.
Abstract Seagrasses support highly productive ecosystems in both temperate and tropical waters and provide essential ecosystem services. Despite their importance, the vertical structure of seagrasses (i.e. the canopy) remains poorly characterised at the microscale, even though it is a strong predictor of ecological processes that influence both ...
Daniele Ventura
wiley   +1 more source

High-Resolution Human Keypoint Detection: A Unified Framework for Single and Multi-Person Settings

open access: yesAlgorithms
Human keypoint detection has become a fundamental task in computer vision, underpinning a wide range of downstream applications such as action recognition, intelligent surveillance, and human–computer interaction.
Yuhuai Lin, Kelei Li, Haihua Wang
doaj   +1 more source

Descriptron‐GBIF Annotator: A browser‐based platform for crowdsourced morphological annotation of biodiversity images

open access: yesMethods in Ecology and Evolution, EarlyView.
Abstract The biodiversity crisis demands new approaches to describing and characterising species that can scale beyond the capacity of professional taxonomists alone. Hundreds of millions of specimen images are now openly available, yet almost none carry structured information about the morphology they depict. We present the Descriptron‐GBIF Annotator,
Alex R. Van Dam, Francisco Hita Garcia
wiley   +1 more source

Doodle Your Keypoints: Sketch-Based Few-Shot Keypoint Detection

open access: yes2025 IEEE/CVF International Conference on Computer Vision (ICCV)
Keypoint detection, integral to modern machine perception, faces challenges in few-shot learning, particularly when source data from the same distribution as the query is unavailable. This gap is addressed by leveraging sketches, a popular form of human expression, providing a source-free alternative.
Subhajit Maity   +5 more
openaire   +2 more sources

Manipulating posture implicitly through environmental constraints influences mood and risk‐taking behaviour

open access: yesBritish Journal of Psychology, EarlyView.
Abstract Adopting physical expressions of emotion has feedback effects on individuals' mood and behaviour; for example, adopting the expansive and contractive body language of dominance and submission can affect individuals' feelings of power. However, postural feedback paradigms almost exclusively use deliberate, active posture manipulations, which ...
Soren Wainio‐Theberge, Jorge Armony
wiley   +1 more source

MaX4Zero: Masked Extended Attention for Zero‐Shot Virtual Try‐On In The Wild

open access: yesComputer Graphics Forum, EarlyView.
Max4Zero is a zero‐shot, training‐free virtual try‐on method that leverages diffusion priors and extended attention for accurate garment transfer. By warping reference garments and mitigating texture sticking, it achieves superior fidelity, garment preservation and identity consistency over state‐of‐the‐art methods without additional training ...
Nadav Orzech   +4 more
wiley   +1 more source

Story2Board: A Training‐Free Approach for Expressive Visual Storytelling

open access: yesComputer Graphics Forum, EarlyView.
Abstract We present Story2Board, a training‐free framework for expressive storyboard generation from natural language. Existing methods narrowly focus on subject identity, overlooking key aspects of visual storytelling such as spatial composition, background evolution, and narrative pacing.
D. Dinkevich   +4 more
wiley   +1 more source

COMPREHENSIVE SPATIAL-GEOMETRIC EVALUATION OF KEYPOINT DETECTORS

open access: yesЕлектроніка та інформаційні технології
Background. Local features are essential components of modern computer vision systems, such as SLAM and 3D reconstruction. Traditional evaluation protocols for keypoint detection mainly focus on geometric accuracy and repeatability, often neglecting the ...
Andriy Fesiuk, Yuriy Furgala
doaj   +1 more source

Robo‐Saber: Generating and Simulating Virtual Reality Players

open access: yesComputer Graphics Forum, EarlyView.
Abstract We present the first motion generation system for playtesting virtual reality (VR) games. Our player model generates VR headset and handheld controller movements from in‐game object arrangements, guided by style reference gameplay examples. We train on the large BOXRR‐23 dataset and apply our framework on the popular VR game Beat Saber.
N. H. Kim   +5 more
wiley   +1 more source

Human Keypoint Detection in Underground Mining Environment [PDF]

open access: yes, 2023
Human pose estimation (HPE) is a widely researched field of computer vision. General HPE methods, which predict 2D keypoints representing joints of the human body, are useful for developing solutions for more specific pose-related tasks such as activity ...
Juntti, Raafael
core  

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