Results 141 to 150 of about 9,020 (179)
Some of the next articles are maybe not open access.

Scripting the Kinect

2011
Now that you’ve seen a little bit of what the Kinect can do, it’s time to make it do your bidding! In this chapter, we will use the cross-platform, noob-friendly Processing programming environment—along with some Kinect libraries written by geniuses—to grab in-depth information from a Kinect sensor and do our own rendering and analysis of it.
Sean Kean   +2 more
openaire   +1 more source

Effectiveness Comparison of Kinect and Kinect 2 for Recognition of Oyama Karate Techniques

2015 18th International Conference on Network-Based Information Systems, 2015
The aim of this research is to evaluate effectiveness of Kinect and Kinect 2 for recognition of specialized actions namely Oyama karate techniques. As a classification algorithm we have used Gesture Description Language (GDL) classifier. We have recorded a dataset that contains motion (MoCap) recordings of two professional sport (black belt ...
Tomasz Hachaj   +2 more
openaire   +1 more source

Robotics audition using Kinect

2015 6th International Conference on Automation, Robotics and Applications (ICARA), 2015
Robot audition systems are expected to support a variety of civilian and rescue applications in hazardous situations. Sensed data can only be interpreted meaningfully when referenced to the location of the sensor, making localization an important area of research.
V. Ramu Reddy   +2 more
openaire   +1 more source

Face recognition based on Kinect

Pattern Analysis and Applications, 2015
In this paper, we present a new algorithm that utilizes low-quality red, green, blue and depth (RGB-D) data from the Kinect sensor for face recognition under challenging conditions. This algorithm extracts multiple features and fuses them at the feature level.
Billy Y. L. Li   +3 more
openaire   +2 more sources

Understanding the Kinect

ROSCon Minneapolis 2012, 2012

openaire   +1 more source

Introducing the Kinect

2012
Welcome to Hacking the Kinect. This book will introduce you to the Kinect hardware and help you master using the device in your own programs. We’re going to be covering a large amount of ground—everything you’ll need to get a 3-D application running—with an eye toward killer algorithms, with no unusable filler.
Jeff Kramer   +4 more
openaire   +1 more source

Serious rehabilitation games with Kinect

2015 IEEE Games Entertainment Media Conference (GEM), 2015
This demo presents a suite of serious Kinect™ — based games for rehabilitation. The game embodies three metaphors and corresponding game mechanics, for three exercise movements: elbow flexion and extension (fisherman), shoulder abduction and adduction (moon spaceship), and knee flexion and extension (the trail of the penguin).
Víctor Fernández-Cervantes   +4 more
openaire   +1 more source

The Kinect Story

Imaging and Applied Optics Technical Papers, 2012
Kinect is a state-of-the-art depth, video, and audio sensor that allows individuals to naturally interact with devices. This presentation summarizes Kinect development focusing on challenges involved in transition from technology to product. Biography (100 word limit): Scott McEldowney is a principal engineer at Microsoft Corporation.
openaire   +1 more source

Kinected browser

Proceedings of the 2012 ACM international conference on Interactive tabletops and surfaces, 2012
Interest in and development of gesture interfaces has recently exploded, fueled in part by the release of Microsoft Corporation's Kinect, a low-cost, consumer-packaged depth camera with integrated skeleton tracking. Depth-camera-based gestures can facilitate interaction with the Web on keyboard-and-mouse-free and/or multi-user technologies, such as ...
Daniel J. Liebling   +1 more
openaire   +1 more source

Improving Kinect-Skeleton Estimation

2015
Capturing human movement activities through various sensor technologies is becoming more and more important in entertainment, film industry, military, healthcare or sports. The Microsoft Kinect is an example of low-cost capturing technology that enables to digitize human movement into a 3D motion representation.
Jakub Valcík   +2 more
openaire   +1 more source

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