Results 171 to 180 of about 26,982 (212)
Some of the next articles are maybe not open access.
2011
If you followed the explosion of hacker activity around the release of the Kinect, you noticed that many of the applications looked nothing like, say, Kinect Adventures for XBox. Armed with this revolutionary device, creative people of all stripes envisioned their own novel use cases: virtual puppets, 3D scan-andprint workflows, operating room image ...
Sean Kean +2 more
openaire +1 more source
If you followed the explosion of hacker activity around the release of the Kinect, you noticed that many of the applications looked nothing like, say, Kinect Adventures for XBox. Armed with this revolutionary device, creative people of all stripes envisioned their own novel use cases: virtual puppets, 3D scan-andprint workflows, operating room image ...
Sean Kean +2 more
openaire +1 more source
Determination of Repeatability of Kinect Sensor
Telemedicine and e-Health, 2014The Kinect™ (Microsoft™, Redmond, WA) sensor, originally developed for gaming purposes, may have interesting possibilities for other fields such as posture and motion assessment. The ability of the Kinect sensor to perform biomechanical measurements has previously been studied and shows promising results.
Bonnechere, Bruno +5 more
openaire +4 more sources
2011
Now that you’ve seen a little bit of what the Kinect can do, it’s time to make it do your bidding! In this chapter, we will use the cross-platform, noob-friendly Processing programming environment—along with some Kinect libraries written by geniuses—to grab in-depth information from a Kinect sensor and do our own rendering and analysis of it.
Sean Kean +2 more
openaire +1 more source
Now that you’ve seen a little bit of what the Kinect can do, it’s time to make it do your bidding! In this chapter, we will use the cross-platform, noob-friendly Processing programming environment—along with some Kinect libraries written by geniuses—to grab in-depth information from a Kinect sensor and do our own rendering and analysis of it.
Sean Kean +2 more
openaire +1 more source
Effectiveness Comparison of Kinect and Kinect 2 for Recognition of Oyama Karate Techniques
2015 18th International Conference on Network-Based Information Systems, 2015The aim of this research is to evaluate effectiveness of Kinect and Kinect 2 for recognition of specialized actions namely Oyama karate techniques. As a classification algorithm we have used Gesture Description Language (GDL) classifier. We have recorded a dataset that contains motion (MoCap) recordings of two professional sport (black belt ...
Tomasz Hachaj +2 more
openaire +2 more sources
Symposium on Virtual and Augmented Reality, 2021
Thiago Buarque de Gusmão Lafayette +7 more
openaire +2 more sources
Thiago Buarque de Gusmão Lafayette +7 more
openaire +2 more sources
2012
Welcome to Hacking the Kinect. This book will introduce you to the Kinect hardware and help you master using the device in your own programs. We’re going to be covering a large amount of ground—everything you’ll need to get a 3-D application running—with an eye toward killer algorithms, with no unusable filler.
Jeff Kramer +4 more
openaire +1 more source
Welcome to Hacking the Kinect. This book will introduce you to the Kinect hardware and help you master using the device in your own programs. We’re going to be covering a large amount of ground—everything you’ll need to get a 3-D application running—with an eye toward killer algorithms, with no unusable filler.
Jeff Kramer +4 more
openaire +1 more source
Robotics audition using Kinect
2015 6th International Conference on Automation, Robotics and Applications (ICARA), 2015Robot audition systems are expected to support a variety of civilian and rescue applications in hazardous situations. Sensed data can only be interpreted meaningfully when referenced to the location of the sensor, making localization an important area of research.
V. Ramu Reddy +2 more
openaire +2 more sources
Face recognition based on Kinect
Pattern Analysis and Applications, 2015In this paper, we present a new algorithm that utilizes low-quality red, green, blue and depth (RGB-D) data from the Kinect sensor for face recognition under challenging conditions. This algorithm extracts multiple features and fuses them at the feature level.
Billy Y. L. Li +3 more
openaire +2 more sources
Serious rehabilitation games with Kinect
2015 IEEE Games Entertainment Media Conference (GEM), 2015This demo presents a suite of serious Kinect™ — based games for rehabilitation. The game embodies three metaphors and corresponding game mechanics, for three exercise movements: elbow flexion and extension (fisherman), shoulder abduction and adduction (moon spaceship), and knee flexion and extension (the trail of the penguin).
Víctor Fernández-Cervantes +4 more
openaire +2 more sources

