Results 171 to 180 of about 55,155 (207)
Some of the next articles are maybe not open access.

Multiple Kinect Studies

2011
Technical Report - Computer Graphics Lab, TU Braunschweig, vol.
Schröder, Yannic   +5 more
openaire   +2 more sources

Kinect Networked Puppet

2012
In this chapter, you are going to make use of one of the most amazing capabilities of the Kinect: skeleton tracking. This feature will allow you to build a gesture-based puppeteering system that you will use to control a simple, servo-driven puppet.
Enrique Ramos, Ciriaco Castro
openaire   +1 more source

Kinect Remote Control

2012
Imagine controlling all your home appliances remotely just using body movements and gestures. There are a number of machines and devices that can be controlled electrically in an automated house, such as television sets, DVD players, radios, lamps, and the heating system. In order to avoid the problem of tinkering with mains power and the obvious risks
Ciriaco Castro, Enrique Ramos
openaire   +1 more source

Kinect for Creatives

2011
If you followed the explosion of hacker activity around the release of the Kinect, you noticed that many of the applications looked nothing like, say, Kinect Adventures for XBox. Armed with this revolutionary device, creative people of all stripes envisioned their own novel use cases: virtual puppets, 3D scan-andprint workflows, operating room image ...
Sean Kean   +2 more
openaire   +1 more source

Understanding the Kinect

ROSCon Minneapolis 2012, 2012

openaire   +1 more source

The Kinect Story

Imaging and Applied Optics Technical Papers, 2012
Kinect is a state-of-the-art depth, video, and audio sensor that allows individuals to naturally interact with devices. This presentation summarizes Kinect development focusing on challenges involved in transition from technology to product. Biography (100 word limit): Scott McEldowney is a principal engineer at Microsoft Corporation.
openaire   +1 more source

Scratch + Xbox Kinect

Proceedings of the 45th ACM technical symposium on Computer science education, 2014
Participants will learn how to install Scratch, the Xbox Kinect libraries, and the software that integrates the two. The participant will then practice basic Scratch programming, and then learn how to program Scratch when connected to an Xbox Kinect. Five programming challenges will be given to participants, ranging from easy to difficult. During these
openaire   +1 more source

Introducing the Kinect

2012
Welcome to Hacking the Kinect. This book will introduce you to the Kinect hardware and help you master using the device in your own programs. We’re going to be covering a large amount of ground—everything you’ll need to get a 3-D application running—with an eye toward killer algorithms, with no unusable filler.
Jeff Kramer   +4 more
openaire   +1 more source

Scripting the Kinect

2011
Now that you’ve seen a little bit of what the Kinect can do, it’s time to make it do your bidding! In this chapter, we will use the cross-platform, noob-friendly Processing programming environment—along with some Kinect libraries written by geniuses—to grab in-depth information from a Kinect sensor and do our own rendering and analysis of it.
Sean Kean   +2 more
openaire   +1 more source

Kinect unbiased

2014 IEEE International Conference on Image Processing (ICIP), 2014
Martinez, Manuel, Stiefelhagen, Rainer
openaire   +2 more sources

Home - About - Disclaimer - Privacy