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Relation of Kinesthetic Perception to Motor Learning

Research Quarterly. American Association for Health, Physical Education and Recreation, 1954
Abstract In this investigation, 115 college women were tested on 12 positional measures of kinesthesia. Each woman was classified as a fast or slow learner on the basis of the improvement shown during 24 class periods of bowling. Differences between the mean kinesthetic scores were tested for the fast and slow learning groups and for the entire group ...
Marjorie Phillips, Dean Summers
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Collaborative Kinesthetic English Learning With Recognition Technology

Journal of Educational Computing Research, 2019
The aim of this study is to present three contributing factors to kinesthetic learning. This study employed advanced recognition technologies, pedagogical mechanisms, and interesting activity design. First, kinesthetic learning with a speaking accuracy measuring function to facilitate English as foreign language (EFL) learning is proposed.
Wu-Yuin Hwang   +3 more
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Teaching Mechanics Using Kinesthetic Learning Activities

The Physics Teacher, 2019
As students learn physics, they are often required to reason about the behavior of macroscopic and microscopic phenomena, and to synthesize prior knowledge from several different areas of physics to construct understanding of new ideas. This can be a tremendously difficult cognitive task for novice students, especially when the unfamiliar phenomena ...
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Moodle Based Learning Management System Development for Kinesthetic Learning Style

2017 7th World Engineering Education Forum (WEEF), 2017
The nature of e-Learning that accommodates many learning styles demands it to provide features that maximizes learning results, and for the knowledge itself to be perceived by applying the preferred learning styles into the learning process. An instructional design made specifically for kinesthetic learners was introduced, which was called The ...
Kumianto Trilaksono, Harry Budi Santoso
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Critically thinking about engineering through kinesthetic experiential learning

2017 IEEE Frontiers in Education Conference (FIE), 2017
In recent years, use of and interest in active learning techniques has been on the rise. In this special session, participants will be immersed in kinesthetic experiential learning activities that emphasize the “active” in active learning. Participants will be guided through a number of in-class activities and the underlying pedagogical philosophy. The
Elif Eda Miskioglu, Philip Asare
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Kinesthetic learning of computing via "off-beat" activities

Proceedings of the 16th annual joint conference on Innovation and technology in computer science education, 2011
To broaden participation in computing requires exposing students to a variety of experiences. CS Unplugged promotes learning through kinesthetic activities. This paper identifies three types of learning (1) problem solving, (2) creative construction, and (3) open-ended invention, that lend themselves to activities that engage middle school students in ...
Ursula Wolz   +2 more
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Kinesthetic Communication for Learning in Immersive Worlds

2010
Despite the maturation of the video games medium, most self-identified learning games take the traditional but flawed approach of transmitting fact-based content to the user, frequently through the superimposition of “drill and practice” quizzes on top of interactive game-play that has little inherent relationship to the subject matter.
Christopher Ault   +3 more
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Ditching the Desks: Kinesthetic Learning in College Classrooms

The Social Studies, 2014
In this article we argue that social science instructors at all levels should openly embrace kinesthetic learning as an everyday pedagogical tool. The standard model of instruction at the college level relies on lecture, perhaps with special alternative activities (e.g., simulations) scattered throughout each semester.
Kayce Mobley, Sarah Fisher
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Weight and Velocity Influences on Kinesthetic Learning and Transfer of Learning

Journal of Motor Behavior, 1970
80 Ss performed a horizontal adduction movement of the arm attempting to approximate a velocity of 6 or 10 ft/sec with or without a 2-lb. weight in the hand, and Ss were randomly divided into 4 equal subgroups based upon the possible velocity-weight combinations. Ss were blindfolded and received only verbal cues as to the direction of error.
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Kinesthetic Gaming, Cognition, and Learning

2016
Kinesthetic gaming, which is also called full-body gaming, is the rising star of digital gaming trends of recent years. With the integration of commercially available motion tracking systems into game consoles, players are able to control the games with kinesthetic movements without any handheld controllers.
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